Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware Star Wars: Knights of the Old Republic Remake from Saber Interactive

Dishonoredbr

Liturgist
Joined
Jun 13, 2019
Messages
2,095
https://www.eurogamer.net/saber-interactive-joins-development-of-star-wars-kotor-remake

Saber Interactive joins development of Star Wars KOTOR remake
The force is strong with this one.

Evil Dead developer Saber Interactive has joined up with Aspyr to work on the upcoming Star Wars: Knights of the Old Republic remake.

During the Q4 Embracer Group report, board member Matthew Karch revealed that Aspyr and Saber Interactive were now working together on the remake, calling it a "massive product".

"Aspyr has gone full in to make this the best game that they can make. When we acquired Aspyr, we knew from the start that they would require our assistance [and] Saber has tremendous expertise in creating these types of products," he said.

"We're fully confident that the game is going to be fantastic but it's a massive, massive product and massive products require a lot of effort and a lot of time to make good. And especially when you're talking about a game already old - very old - we've basically had to remake that game from scratch," he continued, before assuring we would hear more about the game "in the next several months".

While this leaves us with a rather broad window for when we can expect to hear more about the KOTOR remake, we could make a guess that it will appear at Geoff Keighley's Summer Games Fest, which is due to take place on 9th June.

Aspyr has previously said it hopes this remake will bring some newcomers to the series, as well being enticing enough to cater to long term fans.

"We've been working closely with Lucasfilm Games on classic Star Wars games for years, and that experience has instilled in our team a deep love and respect for these timeless titles, as well as a unique perspective on how to carry them forward into the modern age," Aspyr's lead producer Ryan Treadwell wrote on the game's announcement last year.

On its release, the Star Wars KOTOR remake will be a timed PlayStation console and PC exclusive.

Oh boy.. this gonna be so bad.
 
Joined
May 25, 2021
Messages
1,346
Location
The western road to Erromon.
they made an expansion based directly on avellone's notes for a kotor 3

Waitwhat? Which one?

Avellone's notes saying that Revan went into the Unknown Regions to do battle with the True Sith. The similarities end there. I don't know where this revisionist narrative comes from, but I can guarantee you his notes don't involve the retarded tale of two Revans that we got.
 
Joined
May 25, 2021
Messages
1,346
Location
The western road to Erromon.
I've heard this interview before. 34:41 for all who are interested.

Apologies, I was pulled away earlier before I could edit the timestamp. The full section relating to the pre-production of Obsidian's hypothetical KotOR III is from 30:07 to 37:05.

The gist is that Avellone wanted the Exile to follow Revan's tracks visiting the shadowy worlds of the True Sith Empire, helping him take them out from within. He seems to describe these Sith as descendants of the exiled species but over time became something almost akin to primordial evils whose perverse influence had poisoned these planets and moons. To my mind, he's talking about beings that make Nihilus and Sion look like children when compared to their own political/ideological machinations. This is a far cry from TOR's True Sith Empire that was essentially a Galactic Empire ripoff despite carrying some of the trapping of the TOTJ comics. If Obsidian's K3 had seen the light of day, I wonder if they would have gone for a divergent aesthetic for the architecture/visuals of the True Sith given their complete isolation from the rest of the known galaxy. In regard to Revan, a party member perhaps? Or his own section of the game. What a missed opportunity.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
The expansions were retarded shit, and they doubled down on the retarded shit with the latest updates. A couple of quest lines and zones and these fuckers call it an expansion... And this being the only star wars MMO, the player base accepts it all like the battered wives that they are.

I find it hilarious that some people liked the ridiculous "this is true sith empire and this os the disfuncional super hero family that runs it " expansions... All the content was reduced to follow this corridor, click those things, listen to exposition. There was zero multiplayer involved.
 
Joined
Dec 5, 2010
Messages
1,611

MuffinBun

Educated
Joined
Jul 9, 2022
Messages
135
The gist is that Avellone wanted the Exile to follow Revan's tracks visiting the shadowy worlds of the True Sith Empire, helping him take them out from within. He seems to describe these Sith as descendants of the exiled species but over time became something almost akin to primordial evils whose perverse influence had poisoned these planets and moons. To my mind, he's talking about beings that make Nihilus and Sion look like children when compared to their own political/ideological machinations. This is a far cry from TOR's True Sith Empire that was essentially a Galactic Empire ripoff despite carrying some of the trapping of the TOTJ comics. If Obsidian's K3 had seen the light of day, I wonder if they would have gone for a divergent aesthetic for the architecture/visuals of the True Sith given their complete isolation from the rest of the known galaxy. In regard to Revan, a party member perhaps? Or his own section of the game. What a missed opportunity.
Well the idea is still there for someone to pick up. It's not like you need the star wars license to tell that story.
 
Joined
May 25, 2021
Messages
1,346
Location
The western road to Erromon.
Tale as old as time
True as it can be
Rarely even played
Then it gets remade
Unexpectedly

Just a little change
Too much to say the least
Devs are danger-haired
Not a one prepared
KotOR rest in peace

Tale as old as time
Tune as old as song
Bittersweet and strange
Finding nothing's changed
Learning they were wrong

Spent a metric tonne
Too much to say the least
Tale as old as time
Song as old as rhyme
KotOR rest in peace
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,598
Location
So Below
This sounds like a repeat of VTMB2 an inexpirienced devs tries to make a AAA RPG and fails completely.
And they didn't even get far enough to bait pre-orders or show off truncated gameplay or whore-out 4K Bastila before this project met its uncertain doom.

I don't know if I should be glad or disapointed about that fact.
 
Last edited:

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
Full article:

"A hotly anticipated new Star Wars game is in serious trouble, according to people familiar with the project.
Star Wars Knights of the Old Republic, a remake of a 2003 role-playing game, is delayed indefinitely as developers at Austin, Texas-based Aspyr Media try to figure out what comes next. Aspyr also abruptly fired the game’s art director and design director this month. In a series of meetings throughout July, Aspyr’s two studio heads told employees that the project is on pause and that the company will look for new contracts and development opportunities, said the people, who were not authorized to speak publicly about the situation.

Knights of the Old Republic was to be one of the first modern Star Wars console games released outside of Electronic Arts Inc., which had previously held the exclusive licensing rights. That deal expires in 2023, opening the door for new Star Wars games from outside companies like Aspyr, Ubisoft Entertainment SA and Quantic Dream SA.
The game was announced last September and has been in development for nearly three years at Aspyr, which was purchased by Sweden’s Embracer Group AB last year. Aspyr, founded in 1996, was best known as a service shop that brought existing video games to other platforms, such as iOS, including the original Knights of the Old Republic games.
On June 30, Aspyr finalized a demo of the game, known as a vertical slice, to show to production partners Lucasfilm Ltd. LLC and Sony Group Corp. The developers were excited about it and felt like they were on track, according to a person familiar with the project, so they were shocked by what happened next.
The following week, the company fired design director Brad Prince and art director Jason Minor. Neither responded to requests for comment, but Minor suggested on a social media page that his dismissal was unexpected.
Representatives for Aspyr and Embracer didn’t immediately respond to requests for comment.
Aspyr’s studio heads told staff that the vertical slice wasn’t where they wanted it to be and that the project would be paused, according to two people who were in the meeting. One person familiar with the discussions suggested that a disproportionate amount of time and money had gone into the demo and that the project’s current course wasn’t sustainable. Another point of contention may be the timeline. At the outset of development, Aspyr told staff and partners it would release the game by the end of 2022, according to two people familiar with production. Developers said a more realistic target now would be 2025.
The fate of Star Wars Knights of the Old Republic remains unclear. In May, Embracer announced that Saber Interactive would also join the project. Some at Aspyr believe that Saber, which has mainly been doing outsourcing work for the project, may take it over completely."
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The dismissal of Jason Minor is strange. He was a lead artist on SWG, and SWG looked fantastic. Very much a similar style to the kotor games.
If they're getting rid of people like that then it's probably going to be shovelware.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
At the outset of development, Aspyr told staff and partners it would release the game by the end of 2022, according to two people familiar with production. Developers said a more realistic target now would be 2025.

Remote work productivity strikes again. :M
 
Joined
Feb 20, 2018
Messages
999
The dismissal of Jason Minor is strange. He was a lead artist on SWG, and SWG looked fantastic. Very much a similar style to the kotor games.
If they're getting rid of people like that then it's probably going to be shovelware.
In my experience from IT admin, the qualified people ask for a decent wage. When things go wrong upper managment look for excuses and one of the big ones is that leads asked for too much money and need to be replaced with more "modest" employees. You see this the most when an inexperienced team hire experts for a project thinking that will cover for their dreadfully poor managment.

This starts a death spiral similar to the times Wile E. Coyote realises there's no floor under him and falls to his doom. Large amounts of money were spent that ate into a smaller team budget being treated like a larger team budget. Those experienced devs should not have been hired for a smaller team and now the money has run out. So mass firings, downsizing, and begging for more projects begins.

I knew this would happen. When you announce a remake of a big game like KotOR, and you want it to be triple A, you give it to a Triple A developer. (Yes I know they're all shit now) Not the lowest bidder. Which a porting company certainly were.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
gamedev productivity tanked before the coof
They've been working on this since November 2019 and then covid wrecked things. From a game that was supposed to be out in three years to six or more.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom