sosmoflux
Educated
- Joined
- Apr 16, 2022
- Messages
- 253
Can anybody give me a quote for what it would cost to make a tech demo for a Bloodlines spiritual successor using an original IP?
That's pretty on the mark for my next project, although spiritual successor may be pushing it as i'm planning an isometric, party-based vamp RPG, not a first-person/single character romp.
If you're talking AAA quality, even the tech demo will cost you way more than it has to be. If we're talking indie team using Unity or Unreal, I dunno, probably 100k will reasonably do it...and should get you something really nice.
If we're talking me, I can do a demo basically on nothing. But I'm like Jeff Vogel level ofcheapfrugal and I already have all the assets I need, it just needs some sweat and tears.
Are you having a laugh? 100k? For a AAA quality tech demo? That wouldn't even cover 1 guy for a year.
Mechanics... Art... Writing... VO... Audio... UI/UX... Codebase... R&D... QA... Iteration... Release...
You're looking at 3-8 million over 1-2 years, just to get started. And that's being frugal. The wide cost band there allowing for modern teams of either very high or low efficiency/talent.
If you wanted an indie-spec, something akin to the (still late and over budget) System Shock 1 Remake, you're still looking at at least 1-2m over 1-2 years.
I'm of course assuming you want something actually good. You can't just slap an FPS Controller in Unreal and some asset store art with a dialogue system and moody ambient music and call it a day lol.