Constipated Craprunner said:
You see, I have to disagree.
While on the one hand, you have geneforge that is High Fantasy in all but name. You are stranded on an Island, the Shapers rule the world and the magie people go around making stuff.
Uhhh.. What?! Are you sure you played the game? They had guns(thorn batons), they had computers(Servant Minds), they had genetic enhancement(canisters and Geneforge), intelligent sentries(thorn turrets), smart mines(fungal mines), and so on.
Magic was the tool for science in Geneforge. Specifically, biomechanics which you've probably seen in Star Trek and Babylon 5! That's hardly a HIGH FANTASY concept there.
While on the other hand, in Arcanum you have a self admitadly High Fantasy world that is completly diffirent. You have the tragic, loosing struggle against Technology, you have ancient magical artificts being "all the rage" in the Industrialist part of Tarant, and you have the reactionary Dark Elf society, who worship a false dark "god" who turns out to have repented and is fighting against the evil one who wants to destroy everone so they can enter the equivilent of Nirvana.
That's been done before, though. In fact, there are even settings which mix fantasy and pure Sci-Fi, like Warhammer 40k.
I even posted a link to the GURPS Steampunk page, which was out long before Arcanum.
The whole idea of magic giving way to technology is nothing new, really. It's a neat setting, sure. Hardly a new one, though.
Is that anywhere in Geneforge?
Is there a point anywhere in your post?
Anyway, you want a totally original fantasy world, you will probably have to go to Shiny's Giants or Sacrifice.
Shiny didn't make Giants. Planet Moon did.
http://www.planetmoon.com/
And really, I wouldn't call either of them, "original games", in terms of setting or gameplay. Though, I will say that Giants was a damned good game.