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Incline AAA Publishers are bracing for 2022 downturn in revenue - a good year for gaming

Shin

Cipher
Joined
Jan 5, 2015
Messages
677
It's amazing how they blame everything except the thing actually causing it. It's simple: there's no fucking video games to buy. It's not even that there's only bad games to buy, there's nothing.

Let's look far, far into the past of... 10 years ago. What notable, high profile games(notable developer or publisher, or high selling, avoiding weeb stuff not popular in the west, first platform releases/no remasters, no dlc, no mobile games) did consumers have to purchase in 2011?
  1. Batman: Arkham City
  2. Skyrim
  3. Portal 2
  4. Uncharted 3
  5. Rayman Origins
  6. Gears of War 3
  7. Forza Motorsport 4
  8. Bastion
  9. Deus Ex: Human Revolution
  10. Total War: Shogun 2
<list continues>

This had me interesting in looking up the movie equivalent. My conclusion is that the ('mainstream', trippluh A!) movie industry has about a decade head-start on the video game industry:


RankTitleDistributorWorldwide gross
1​
Harry Potter and the Deathly Hallows – Part 2Warner Bros.$1,341,511,219
2​
Transformers: Dark of the MoonParamount$1,123,794,079
3​
Pirates of the Caribbean: On Stranger TidesDisney$1,045,713,802
4​
The Twilight Saga: Breaking Dawn – Part 1Summit$712,205,856
5​
Mission: Impossible – Ghost ProtocolParamount$694,713,380
6​
Kung Fu Panda 2Paramount$665,692,281
7​
Fast FiveUniversal$626,137,675
8​
The Hangover Part IIWarner Bros.$586,764,305
9​
The SmurfsSony Pictures$563,749,323
10​
Cars 2Disney$558,852,396

'The Smurfs' is the only non-sequel on this list but it's obviously not a new IP. Yay for corporate art.

:abyssgazer:
(edit: can't even resize muh tables, im disappointed)
 
Joined
Aug 3, 2017
Messages
248
"It's gonna get worse now!" It's been getting worse since the early 2000s through the boom and rise of the industry, I do not give a shit and it's never getting better without a reset. Let the industry rot.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,943
Location
Adelaide
I do not give a shit and it's never getting better without a reset
disagree there have you seen indie developers lately, I don't think you're going to rebuild the industry with Metroidvanias and survival games.
We have to look at it more from changing the perception of why people should make video games anyway. Everyone is too focused on money and on their survival as a studio that will always result in terrible quality and we have a history that proves it (Deus Ex, VtmB, TES, Fallout, System Shock/Bioshock, CnC, Warcraft/WoW, Ultima) the industry and the majority of developers need to move away from that. The industry being risk averse is the problem that doesn't go away with a reset if anything it makes it worse, if you look at how Atari behaved after the crash you can see they weren't taking risks until the Jaguar came about, the AtariST and Lynx were very safe decisions though they botched the Lynx's design (the games were amazing though - though the majority were re-releases of their arcade titles). The industry needs fresh faces and new entrepreneurs to survive, most of AAA games companies that exist today were founded in the 80s and early 90s.

There is no confidence in video games anymore that's why they're just re-releasing the same game over and over while being totally reliant on MTX. The gamepass model will only make things worse, especially since now you've given the consumer the ability to turn the tap off, no more bait and switching Todd.
 
Last edited:
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
you can trigger hipsters by pointing out there was far more innovation under "oppressive" publishers in the late 90s & 00s than there is now in the era of kickstarter, AA games, small development teams, ease of market access for indies etc.,
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
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Messages
16,154
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
We have to look at it more from changing the perception of why people should make video games anyway.
To take a page from movies again - the industry needs to scale down, and it will likely scale down because it's now vulnerable to the grander economy cycles. Small teams making games for their own fun might sure be limited in budget but they are not that affected by the general climate - their game cost little to make, it's often not their paying job, and it has a seed of originality about it. And yes - it's not coming from the woke belt. These games will have their following, their 15 minutes of fame, and will turn some profit in any economic environment.

you can trigger hipsters by pointing out there was far more innovation under "oppressive" publishers in the late 90s & 00s than there is now in the era of kickstarter, AA games, small development teams, ease of market access for indies etc.,
Small-time companies are trying to strike it big, that's to be expected... but when they try to emulate the big boys too much, their games turn into "Poor man's X" and likely don't turn out as successful, though I lack citations of that.
 

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