Shin
Cipher
- Joined
- Jan 5, 2015
- Messages
- 677
It's amazing how they blame everything except the thing actually causing it. It's simple: there's no fucking video games to buy. It's not even that there's only bad games to buy, there's nothing.
Let's look far, far into the past of... 10 years ago. What notable, high profile games(notable developer or publisher, or high selling, avoiding weeb stuff not popular in the west, first platform releases/no remasters, no dlc, no mobile games) did consumers have to purchase in 2011?
<list continues>
- Batman: Arkham City
- Skyrim
- Portal 2
- Uncharted 3
- Rayman Origins
- Gears of War 3
- Forza Motorsport 4
- Bastion
- Deus Ex: Human Revolution
- Total War: Shogun 2
This had me interesting in looking up the movie equivalent. My conclusion is that the ('mainstream', trippluh A!) movie industry has about a decade head-start on the video game industry:
Rank | Title | Distributor | Worldwide gross |
1 | Harry Potter and the Deathly Hallows – Part 2 | Warner Bros. | $1,341,511,219 |
2 | Transformers: Dark of the Moon | Paramount | $1,123,794,079 |
3 | Pirates of the Caribbean: On Stranger Tides | Disney | $1,045,713,802 |
4 | The Twilight Saga: Breaking Dawn – Part 1 | Summit | $712,205,856 |
5 | Mission: Impossible – Ghost Protocol | Paramount | $694,713,380 |
6 | Kung Fu Panda 2 | Paramount | $665,692,281 |
7 | Fast Five | Universal | $626,137,675 |
8 | The Hangover Part II | Warner Bros. | $586,764,305 |
9 | The Smurfs | Sony Pictures | $563,749,323 |
10 | Cars 2 | Disney | $558,852,396 |
'The Smurfs' is the only non-sequel on this list but it's obviously not a new IP. Yay for corporate art.
(edit: can't even resize muh tables, im disappointed)