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So in short: Take a famous license, make a singleplayer RPG out of it, add a COOP mode but call it MMORPG and request a monthly fee.
There you have it folks, SW:TOR = WoW killer :!:Right now, this is the most exciting game in development. As the aforementioned Force-choked trooper slides to the floor, clutching his chest, a horrifying truth becomes apparent: The Old Republic is a credible World of Warcraft killer.
Basically they are implementing a SinglePlayer RPG into a MMORPG and the media celebrates the innovashun! Hold on a sec, first the media told everybody how awesome WoW is, regardless of stupid "kill x monsters" quests. Now they say how shitty WoW is in comparison of SW:TOR because of "kill x monsters" quests.They want to make an MMORPG that encapsulates the essence of their single-player games: a true online sequel to classics like Knights of the Old Republic and Baldur’s Gate. They want to make a game with proficient, modern production values, fully voiced cutscenes and multi-threaded conversations. They want to reduce the grind – removing the tedious fetch 10 and kill 20 quests that plague the genre – and tie everything into their story. They want to introduce genuine consequence, giving parties of players the kind of moral choices their single-player games have become famous for. Except that in this world, there are no save games, no chances to go back and see what might have happened.
Choices and Consequences, Bioware style. This is my guess: Kill him, earn evil points. Let him live, earn good points. If enough evil points/good points -> Sith/Jedi.“I’m sorry for my failures,” says the captain. “Just please, respect my crew.” At this point, we’re given a choice: kill him and promote his first officer, or let him live.
How deep.Each of the six player classes will have an entirely unique, entirely separate story and series of quests. If you were to play each class in turn, you wouldn’t repeat a single mission, or see a repeated location.
Big, big, big shit.Each of those campaigns is fully voiced, with multiple paths (and every dialogue choice is spoken. This is probably the largest voiceover project the games industry has ever undertaken). It’s a big, big, big game.
Cool.The bounty-hunter, the only other class so far revealed, can use the kinds of tools we seldom see in MMOs: a jetpack and a flamethrower.
Mhh one might wonder why ..."Look at Team Fortress 2... You have to keep bringing out content, or the game disappears after the first weeks.”
And here is where i stopped reading, ok it was the last sentence of the article (duh).At the end of the presentation, the point is made that what BioWare have shown is nothing like the MMOs we know of today. Where are the PvP arenas? Or the large, 25+ player raids? Or auction houses? Or, hey, space-combat? Vogel raises an eyebrow. “Oh, we have all that too. We’re just going to wait a little bit to show you that.” That’s a promise that seems too good to be true. Stay tuned. The Old Republic is going to be huge.
So in short: Take a famous license, make a singleplayer RPG out of it, add a COOP mode but call it MMORPG and request a monthly fee.