Yeesh said:Blizzard games have low hardware requirements (a smart strategy), and cartoony graphics do too. It was a natural fit. Blizz has NEVER released a game as demanding on hardware of its time as EQ2 was at its launch. They keep their reqs well below average, and this has panned out well for them.MetalCraze said:WoW went for cartoonish graphics specifically to lower the hardware requirements
Bullshit.
Hey I imagine games like Max Payne and Unreal Tournament are cartoonish because they have even lower sys reqs than WoW.
Blizz went for cartoonish graphics to attract masses - nothing else.
Love it how Skyway/Metalcraze makes a big point out of saying 'Mainstream publisher making a blockbuster game tries to get more customers!' as if it's some ZOMG discovery
WoW doesn't have SOE running it.
Xor said:Skyway, you are without a doubt one of the dumbest posters on this forum.
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Secretninja said:Why the fuck does everyone always jump on Skyway so much? I guess I need moar kodex kool kredits to understand.
DamnedRegistrations said:You guys are all way off base. WoW became popular because it catered to the casual crowd more than any other MMO. You can solo your way through the entire game as pretty much any class. Death has basically no consequence. Leveling is easier. Travel is easier. Tradeskills are easier. Selling/trading items is easier (Though I think anyone would appreciate that.) Hell, during the holidays they give you quests with level scaled xp rewards so you can be 1 level away from the cap and be getting massive chunks of xp for baking cookies that level 5 characters can.
Dicksmoker said:http://www.facebook.com/home.php?#/group.php?gid=4940498514&ref=search&sid=515123188.3241166535..1
Azrael the cat said:Nah, if you look at the beta graphics you'll notice they're less kawaii and more detailed. WoW went for cartoonish graphics specifically to lower the hardware requirements. They (correctly) calculated that a lot of female gamers and non-gamers would get hooked on the social side of things (hey just try a little. Just a few minutes. You don't even have to upgrade your computer - use the laptop you have for work! Just get a limited time coupon, you won't get addicted, no-one does...). When they found out that EQ was going high-graphics, they lowered their own graphical requirements even further (i.e. from beta to release), figuring that any player with a choice between 'upgrade my computer and get EQ2 vs non-upgrading and getting WoW' would choose the latter. Mmorpg players, whether hardcore or from the not-usually-a-gamer crowd, don't get the same value out of upgrading their comps b/c they usually only play the one game for many years (time spent playing a new crpg is time needed for grinding shards for the clan's weekly raiding run, and if you don't make it for this week you might never get put back on their roster).
Panthera said:Compared to MMOs that came before it, it actually is pretty forgiving.
Overweight Manatee said:Because EQ2 didn't let you continue from EQ1. Millions of players saw that they characters they spent 1000 hours playing were now useless, they had no incentive to stay. MMO's are 99.99% about grinding your character, so faced with grinding in EQ vs grinding in WoW, they chose grinding in WoW. Warcraft also has much more of a history and a following, which gave it the kick-start needed to have the initial spike of subscribers. It came out with what was probably the initial install base of 75% of Warcraft/Starcraft/Diablo players, lured in by a free trial.