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balance

  1. Cryomancer

    OwlCat approach to balance. They are 100% right!

    At 1:42:07 They say that the excessive focus on balance ends up creating a game where everything is homogenized and kills player agency. And they are completely right. For example, imagine a typical D&D 3.5/PF1e campaign full of undead. The fact that a paladin or a good cleric would have a...
  2. DJOGamer PT

    Vapourware Wich of these progression models to a Skill Tree do you favor?

    Since this is a specific question I'll give a specific example. Say your ARPG has a sword/axe/etc. skill tree that with each node/level it expands the range of attacks the characters can perform with the respective weapon said skill has control over. Would it be better for the Skill Tree to...
  3. Cryomancer

    Balance dogma VS accessibility dogma. Which one produces more decline?

    Balance is completely opposite to variety. Pick a racing game for eg, if the game has only one car and zero options, the game is 100% balanced. However, if the game has almost every car produced from a ford model T to a modern Ferrari, unless you make the differences just cosmetic, the game will...
  4. Cryomancer

    Homogenization(Balance) is NOT more important than immersion, variety and satisfying development

    By the love of Adanos. All masterpieces among the RPG genre are extremely unbalanced. Baldur's Gate 2? Can be soloed with certain builds and is extremely hard in another. Diablo 1 and 2? Some builds can beat the game naked where others rely a lot of gear. Might & Magic VI? Your party composition...
  5. luj1

    Decline Sawyer, Pillars and the balance meme - some thoughts

    1) Contrary to the popular meme, there really was no build balance in the original. Godlike Druids/Chanters/Priests/Ciphers and Orlan Fighters are God-tier compared to Dwarf Rogues or Elf Monks (wild example) or whatever else. In fact, it was a very unbalanced and fun game purely from a...

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