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bullets

  1. deuxhero

    Picking calibers to include? (Deus Ex/Bloodline style shooter hybrid, but applicable to other RPGs)

    What should a developer consider when picking what and how many calibers of ammo to include in a game? Assuming there is no retarded loot treadmill where everyone at the start has 22s and everyone at the end uses 5.7 while newer guns do more damage purely because they look cooler. I think it's...

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