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crpg design

  1. banana

    Randomly, Procedurally, or Manually Generated D&D Campaign Generation in an actual game?

    I'm waiting for my new gaming/art/gamedev laptop to get out of the repair shop so I'm keeping busy brainstorming gamedev projects I want to make. One thing I'm not familiar with is CRPGs. Bear in mind that I have no experience coding servers, and to be honest I am at best a junior year...
  2. MerchantKing

    Vapourware Injecting new characters

    It seems something is missing in many of the so-called rpgs in the last 20-25 years. That is everything is designed that your character will see the storyline from beginning to end with either reload or restart. Very few games short of a party wipe allow you to inject new characters into the...
  3. Video Games: a new book about video games history

    Someone of you may already know me. I'm the author of Through the Moongate: the story of Richard Garriott, Origin Systems Inc and Ultima. This is the first book of my new series: Video Games: The People, Games, and Companies. The first part (named Stage one) is about video game history from...
  4. Dodo1610

    Central hero or party (Poll)

    Pretty much every bigger CRPG in the last 15 years had a central hero with or without a party(Fallout Baldurs Gate, Arcanum). But CRPGs before often didn't have a central hero, instead you had to generate a complete party at the beginning(Wizardry, Temple of Elemental Evil, Icewind Dale) I am...
  5. CRPGs as Collections of Short Adventures

    A single, long campaign is practically a CRPG design principle. Most modern developers seem to operate under the belief that short adventures might as well be quest chains, or DLCs. One important reason given is that players want and need time to grow into their characters, to watch them...

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