Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.


  1. Cryomancer

    More exotic spells in RPGs.

    Fireballs, raise skeletons, this things are too "vanilla". when I say exotic spell, I say things like the ability to transform the caster into a freaking toad demon like in Jade empire Or for example, the 6th tier spell, claws of the umber hulk from Ravenloft : Strahd possession/Stone prophet...
  2. CritiestBunny

    Indie Expansive Spell Creation and Design Forged of Blood

    Hey guys, I thought I'd start a new thread for this one. We've been super coy about our magic system ever since we put out those first press releases and our game descriptions don't quite do it justice - so here we are, the long awaited blog post covering our spell crafting and spell design for...
  3. NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    What mods do you use you can't play without? I don't exactly mean module that is a game on its own, but haks, tools, whatever that enhance the overall gameplay experience. I have gathered a small list of useful mods from nwnvault. The improvement on the game is so great. I was impressed with...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom