Grunker
RPG Codex Ghost
Ya'll act as if you were actually secretly holding your breath for this game to be TB.
Not at all, we knew this was going to be an action game. The reason for the reaction is that in beginning they said they wanted to be closer to the basis (i.e. the P&P) and they wouldn't do like with the Witcher. Which gave hope for a more Deus Ex/Hybrid/Whatever experience. You know, skills have more impact, that kind of stuff.
That got me optimistic.
This quote throws that compeltely out the window. It's very clear ("active skills") that they're going for a BioShock/Dishonored-type thing. Which is to say completely action-focused shooter mechanics, only active skills that all act as immediate one-off concepts, and probably a tight split between different playstyles. And so on and so forth.