Cursed Beaver
Unwanted
- Joined
- Apr 5, 2013
- Messages
- 135
I could be off on this, but I think it means they're going to copy the approach from Obsidian's canceled Aliens project where dialogue happens in-world without switching to a cinematic camera or locking you in place.It’s about telling story via what happens, not cutscenes or other features
That would be uplifting since this would mean they realized how TW2 was oversaturated with cutscenes. But how they are going to "tell the story" without resorting to cheap tricks (aka. cinematic approach0 is a mystery.
I remain sceptical about this project.
Is that a given? CD Projekt is Lesi approved and I liked DX:HR well enough which isn't (because of racism and Adam Jensen: white knight).I'm surprised you're looking forward to this given the quantity and brazenness of the "questionable content" sure to appear.Since I already have a new turn-based cyberpunk RPG to play, I look forward to this one doing something different.
Do you know why? I'm curious for her reasoning.CD Projekt is Lesi approved
Reminder that if Pondsmith had a problem with CD Projekt's approach, he wouldn't have signed up with them.
Nope.I remember a lot of handwringing over the Neverwinter MMO's move away from dice rolls but from what I've read it looks like they ended up making a quality product.
Oh well, back to waiting for a prosper cyberpunk game again...
I just fucking love how someone can dilute entire "Tarantino approach" to something that has to do with guns and explosions.
I just fucking love how someone can dilute entire "Tarantino approach" to something that has to do with guns and explosions.
bloodlines.Makes a game based on a pen and paper system, doesn't use dice rolls.
I just fucking love how someone can dilute entire "Tarantino approach" to something that has to do with guns and explosions.
Actually, the article does not directly equate the "guns and explosions" with a "Tarantino approach". Did you read it?
“The main problem is that the original system is based on dice rolls. When you think about Cyberpunk you think about shooting, action, a lot of explosions. But that doesn’t fit dice rolls in a video game. We want to make it more action-like – there will be a system that lets you use active skills actually in the gameplay in a shooting sequence or something like that, rather than just passive skills like in the books.”
“We want to put more punk into ours. We do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll.”
I just fucking love how someone can dilute entire "Tarantino approach" to something that has to do with guns and explosions.
Actually, the article does not directly equate the "guns and explosions" with a "Tarantino approach". Did you read it?
this
“The main problem is that the original system is based on dice rolls. When you think about Cyberpunk you think about shooting, action, a lot of explosions. But that doesn’t fit dice rolls in a video game. We want to make it more action-like – there will be a system that lets you use active skills actually in the gameplay in a shooting sequence or something like that, rather than just passive skills like in the books.”
plus
“We want to put more punk into ours. We do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll.”
is summarized (as well as the entire article) into "Tarantino's approach".. so yeah i'm convinced thats what they meant.
I just fucking love how someone can dilute entire "Tarantino approach" to something that has to do with guns and explosions.
If that were the case, he would have gone with all those other people who wanted to make Cyberpunk video games as well.money
Combat was the worst part of that game, but for many reasons.bloodlines.Makes a game based on a pen and paper system, doesn't use dice rolls.
for me it was about just as bad, but what made it much more bearable was the superb rest of the game.Bloodlines combat was 100x better than beshitsda's..... so it was at least tolerable (I can't stand BGS shitbox combat).
WatCDProject's #1 target audience is Mass Accessibility. NOT for honoring or presenting a great PnP cRPG series to a video game.
Rest in peace as you are brutally raped Cyberpunk™.