Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Bard's Tale IV Kickstarter Update #9: Monte Cook Stretch Goal, Soundtrack and Lore Samples

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,616
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Bard's Tale IV; Chris Keenan; InXile Entertainment; Mark Morgan; Monte Cook; Nathan Long

Now that E3 is over, inXile need to jump-start their comatose Bard's Tale IV Kickstarter campaign back to life. The latest Kickstarter update introduces some new developments that may help with that. There's a new Monte Cook stretch goal at $1.4M, a first sample of music from Mark Morgan's soundtrack, a bit of background lore courtesy of Nathan Long. Here are the details about the first two:

Monte Cook Prepares to Join the Ranks!

Monte Cook
of Monte Cook Games will also be joining us as a stretch goal at $1,400,000! Monte Cook, as many of you may know due to his involvement with our other game Torment: Tides of Numenera, is an acclaimed author and game designer. Monte has written hundreds of tabletop roleplaying game books and articles and won numerous awards. Starting out with the Rolemaster and Champions game lines, he soon went to work for TSR where he worked on Dungeons & Dragons, including the 3rd Edition, and the much-celebrated Planescape setting. More recently, he is of course well known for creating the Numenera tabletop setting, The Strange and much more!

Monte will be taking charge of the design for one of our dungeons with your support. We look forward to working with him to deliver some mind-bending designs!

Mark Morgan's First Song

As some of you may know, we have a long-standing relationship with the legendary RPG composer Mark Morgan, who is well known both for his work on the Fallout games, Planescape: Torment, and now, Wasteland 2 and the upcoming Torment: Tides of Numenera. Mark has always been a fantastic fit for our games and with The Bard's Tale IV we feel that he will be able to deliver some excellent music as well.

Today, we're excited to offer you an extended peek at an early sampling at some of his work on the game. If it sounds familiar, the first 15 seconds of this song were used in the intro scene of our Kickstarter video.



Some of you may remember this song's inspiration – The Traveler's Tune – from the original Commodore 64 version of The Bard's Tale, and Mark has remastered and expanded the song featuring brand-new instrumentation and arrangements.

Check out the full update for Nathan Long's lore piece, which exhibits the typical inXile attraction to stories about evil religions and sinister cults. Oh, and the Red Boots are in.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
This is the first popular kickstarter which will end up this way (kicktraq):

#.............................
##...........................
##############

and not this way:

#.............................#
##.........................##
###############
 
Unwanted
Douchebag! Shitposter
Joined
Jan 19, 2014
Messages
3,059
1 276 000 $$

:lol:

No surprise here. Had Wasteland been released before the Torment kickstarter the same would have happened. And now he's going for the celebrity baiting by inviting one of the biggest blow hard in the RPG industry.

You're at the end of the rope Fargo, now that the dust has settled we see that you're all hype and no substance.
 

Turok

Erudite
Joined
Dec 11, 2008
Messages
1,056
Location
Venezuela
The problem is Bards tale is that not much people know that game, and the best ones are too old, most people associate Bards tale with this:

nexusae0_2012-09-19-22-06-40.png
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,616
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
^That's not something that would necessarily dissuade people from pledging! :)
 

ROARRR

Savant
Possibly Retarded
Joined
Feb 26, 2015
Messages
336
Location
Nirvana
Why is the Kickstarter for BT4 so average?
Here are some suggestions:
1. Wasteland 2 is not the game many expected
2. There are only so many resources and if ya check it out there are/were "better" stuff to pledge for:
https://www.kickstarter.com/projects/ysnet/shenmue-3?ref=nav_search
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/description
https://www.kickstarter.com/projects/1062682568/umbra/description
https://www.kickstarter.com/projects/ldi/little-devil-inside/description
3.The announcement time was bad because of E3
4.Because of the sum of all three reasons

Nevertheless I did support BT4!:happytrollboy:
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
This is the first popular kickstarter which will end up this way (kicktraq):
#.............................
##...........................
##############
and not this way:
#.............................#
##.........................##
###############
Not quite. Torment has also not a very high tail by making 50% in the first two days, and neither WL2. And Yooka-Laylee is one of this examples with 3.1 million dollar end result and near no tail.


The problem is Bards tale is that not much people know that game, and the best ones are too old, most people associate Bards tale with this:

nexusae0_2012-09-19-22-06-40.png
Best RPG tits before Witcher.
Going by that guy back there, she also has the best RPG ass.
Begining at 1.37:
 
Joined
Sep 7, 2013
Messages
6,316
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Why is the Kickstarter for BT4 so average?
Here are some suggestions:
1. Wasteland 2 is not the game many expected
2. There are only so many resources and if ya check it out there are/were "better" stuff to pledge for:
https://www.kickstarter.com/projects/ysnet/shenmue-3?ref=nav_search
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/description
https://www.kickstarter.com/projects/1062682568/umbra/description
https://www.kickstarter.com/projects/ldi/little-devil-inside/description
3.The announcement time was bad because of E3
4.Because of the sum of all three reasons

Nevertheless I did support BT4!:happytrollboy:

KickStarter is average because there is a glut in the cRPG market. Thus 7DS which would have gotten funded in an eye blink back in the day is struggling to get a modest infusion of cash.

A big console RPG using Unreal Engine might convince the relatively untapped console market to get involved.
 
Last edited:

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Why is the Kickstarter for BT4 so average?
Because very few people like blobbers? This kickstarter is only average if people expected it would make the same amount as an isometric RPG what would only happen if the blobber fans were secretly being cloned on mass.
Sales of Legend of Grimrock 2:
http://steamspy.com/app/251730
150.000 copies
Sales of Wasteland 2:
http://steamspy.com/app/240760
460.000
Legend of Grimrock 2 was released about the same time as Wasteland 2. I actually expected them to make way less money. It's a pity, I'm not specialist on blobbers but the few I played offered things you hardly find on other styles of RPGs.
 

Zeronet

Learned
Joined
Apr 16, 2012
Messages
250
Maybe it's something to tide them over, until Torment/WL2 EEEEEE releases which is presumably much better than WL2 (i'm hoping) and people get excited for WL3.
 
Joined
Sep 7, 2013
Messages
6,316
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Maybe it's something to tide them over, until Torment/WL2 EEEEEE releases which is presumably much better than WL2 (i'm hoping) and people get excited for WL3.

More like trying to maximize mileage out of crowdfunding before/if it dries up.

Wasteland 3 is basically a slam dunk whatever form it takes, as is the franchise's almost inevitable Fallout: New Vegas style Unreal engine spinoff. Torment is also a slam dunk, as is in all likelihood any sequel they may or may not want to make or any console Unreal engine spinoff they want to do. Slam dunks on KickStarter, slam dunks in preorders, slam dunks on Steam, slam dunks on GOG. Slam dunks slam dunks slam dunks.

As franchises they'll all probably experience Day 1 diminishing sales over time but they'll do better on sale and in bundles.

Bard's Tale IV and Meantime aren't in slam dunk territory (yet), so its the ideal time to fund them using Fargo's celebrity.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,616
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Maybe it's something to tide them over, until Torment/WL2 EEEEEE releases which is presumably much better than WL2 (i'm hoping) and people get excited for WL3.

That's kind of a tautology. If a game makes lots of money on Kickstarter, that's a sign that the concept is popular, and it becomes a major project to be worked on for years. If not, the scope shrinks accordingly and it becomes "something to tide over".
 
Last edited:

Bonerbill

Augur
Joined
Nov 25, 2013
Messages
302
Location
North Carolina
The problem is Bards tale is that not much people know that game, and the best ones are too old, most people associate Bards tale with this:

nexusae0_2012-09-19-22-06-40.png

Thanks for telling us that you're a freaking faggot who likes cock.

Nothing wrong with that of course, but just saying. ;)
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,704
Location
Ingrija
Why would they need Monte Cook for a blobber?

2M goal should be "we scrap the BT title, license the Wizardry franchise from japs, and hire D.W. Bradley as lead designer".
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Because very few people like blobbers? This kickstarter is only average if people expected it would make the same amount as an isometric RPG what would only happen if the blobber fans were secretly being cloned on mass.
Sales of Legend of Grimrock 2:
http://steamspy.com/app/251730
150.000 copies
Sales of Wasteland 2:
http://steamspy.com/app/240760
460.000
Legend of Grimrock 2 was released about the same time as Wasteland 2. I actually expected them to make way less money. It's a pity, I'm not specialist on blobbers but the few I played offered things you hardly find on other styles of RPGs.
And this is with LoG2 costing about half of what WL2 costs.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
Because very few people like blobbers? This kickstarter is only average if people expected it would make the same amount as an isometric RPG what would only happen if the blobber fans were secretly being cloned on mass.
Sales of Legend of Grimrock 2:
http://steamspy.com/app/251730
150.000 copies
Sales of Wasteland 2:
http://steamspy.com/app/240760
460.000
Legend of Grimrock 2 was released about the same time as Wasteland 2. I actually expected them to make way less money. It's a pity, I'm not specialist on blobbers but the few I played offered things you hardly find on other styles of RPGs.
And this is with LoG2 costing about half of what WL2 costs.
And LoG has 900k owners alone on steam, that is twice as more as WL2. Link to source of steamspy.com.
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
Because nobody fucking gives a shit about Bard's Tale now. It's just an old and mostly forgotten fantasy blobber. Wizardry has tactics, M&M has science-fiction and hordes of monsters, Grimrock is new and shiny. I mean Bard's Tale wasn't even on Codex top 70 because nobody fucking remembers it, or cares about it at this point. And if Codex doesn't give a shit about something, you can bet your ass the mainstream audience also doesn't. And even if I gave a shit about action blobbers why would I give money to Fargo with his mysterious project if I can just save my money for the next Grimrock game?
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
And LoG has 900k owners alone on steam, that is twice as more as WL2. Link to source of steamspy.com.
Keep in mind a huge number of those came from a humble bundle.
This. For $5ish you got it and four or so other games so they effectively solid it for $1 or less. Deepest Discount WL2 has had is 50% off I believe. Anyway, it's debatable at this point whether this is even a blobber.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom