- Joined
- Jan 28, 2011
- Messages
- 99,616
Tags: Age of Decadence; Iron Tower Studios; Oscar Velzi; Vault Dweller
In the past few months, it's become clear that The Age of Decadence has entered its final stage of development. The expository monthly forum updates have ceased, because I guess there's just not much more to talk about, replaced with frequent and punctual Early Access updates as the game converges towards content completion. In fact, the latest such update announces that Early Access updates will now be moving to a bi-weekly schedule. The Iron Tower guys are now confident enough to publicly announce a release window for the game - October.
Let's hope they make it. See the full update announcement for the changelog, which is quite extensive. So extensive, in fact, that it hit Steam's word limit. A larger version is available on the ITS forums.
In the past few months, it's become clear that The Age of Decadence has entered its final stage of development. The expository monthly forum updates have ceased, because I guess there's just not much more to talk about, replaced with frequent and punctual Early Access updates as the game converges towards content completion. In fact, the latest such update announces that Early Access updates will now be moving to a bi-weekly schedule. The Iron Tower guys are now confident enough to publicly announce a release window for the game - October.
Release plans:
We’re planning to release the game in October. So far we’re on track and we fixed a lot of issues in the last 2 months, as you can see. For the next 2 months we’re switching from monthly to bi-weekly updates to respond faster.
We’re planning to release the final location by the end of August. At that point the game will be content-complete. We’ll test, tweak, and polish through September and early October (so far we’ve allocated 6 weeks) and release.
We’re planning to release the game in October. So far we’re on track and we fixed a lot of issues in the last 2 months, as you can see. For the next 2 months we’re switching from monthly to bi-weekly updates to respond faster.
We’re planning to release the final location by the end of August. At that point the game will be content-complete. We’ll test, tweak, and polish through September and early October (so far we’ve allocated 6 weeks) and release.
Let's hope they make it. See the full update announcement for the changelog, which is quite extensive. So extensive, in fact, that it hit Steam's word limit. A larger version is available on the ITS forums.