Tags: 3059
The sci-fi graphical rogue-like <a href="http://www-unix.oit.umass.edu/~jvight/mirror/3059/">3059</a> has been updated to <A href="http://www-unix.oit.umass.edu/%7Ejvight/mirror/3059/download.html">version 3.6</a>. Of course, the graphics aren't that nifty, but they're not ASCII for those who are scared off by letters representing things. Anyway, here's the updated log:
<br>
<ul><li>Fixed a bug that caused some items to say they were questing items when they really weren't
<br>
<li>Generally reduced items' skill-boosting amounts
<br>
<li>Added a 'Drop All' option in your inventory so you can organize your items
<br>
<li>Normalized the healing ETUs; now they all last about the same time per application
<br>
<li>Now all ETUs have better range
<br>
<li>Pistol/cannon/rifle/laser weapons have much better range, so now you can shoot enemies from a distance -- however, shooting slows down your movement speed, and ranged weapons generally do less damage than melee weapons
<br>
<li>Terrain destruction is now fixed at 8% health penalty for failed attempts
<br>
<li>Other minor balancing adjustments (e.g. item prices)</ul>
<br>
So, the whole concept of quest item versus normal item. Remember the good old days when you couldn't tell the difference between the two? And it wasn't much of a problem?
<br>
<br>
Thanks, <b>EvilSupahFly</b>!
<br>
The sci-fi graphical rogue-like <a href="http://www-unix.oit.umass.edu/~jvight/mirror/3059/">3059</a> has been updated to <A href="http://www-unix.oit.umass.edu/%7Ejvight/mirror/3059/download.html">version 3.6</a>. Of course, the graphics aren't that nifty, but they're not ASCII for those who are scared off by letters representing things. Anyway, here's the updated log:
<br>
<ul><li>Fixed a bug that caused some items to say they were questing items when they really weren't
<br>
<li>Generally reduced items' skill-boosting amounts
<br>
<li>Added a 'Drop All' option in your inventory so you can organize your items
<br>
<li>Normalized the healing ETUs; now they all last about the same time per application
<br>
<li>Now all ETUs have better range
<br>
<li>Pistol/cannon/rifle/laser weapons have much better range, so now you can shoot enemies from a distance -- however, shooting slows down your movement speed, and ranged weapons generally do less damage than melee weapons
<br>
<li>Terrain destruction is now fixed at 8% health penalty for failed attempts
<br>
<li>Other minor balancing adjustments (e.g. item prices)</ul>
<br>
So, the whole concept of quest item versus normal item. Remember the good old days when you couldn't tell the difference between the two? And it wasn't much of a problem?
<br>
<br>
Thanks, <b>EvilSupahFly</b>!
<br>