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Tags: Divinity: Original Sin 2; Larian Studios
Ah, another successful Kickstarter campaign. Divinity: Original Sin 2 ended up reaching all of its stretch goals, making it the most successful oldschool RPG Kickstarter since 2013. Our own fundraiser was also successful, and the RPGWatch was handily defeated, both in funding and in combat. Good times, good times. Here's Larian's celebratory post-campaign update:
Ah, another successful Kickstarter campaign. Divinity: Original Sin 2 ended up reaching all of its stretch goals, making it the most successful oldschool RPG Kickstarter since 2013. Our own fundraiser was also successful, and the RPGWatch was handily defeated, both in funding and in combat. Good times, good times. Here's Larian's celebratory post-campaign update:
That's a Wrap!
After 35 days, 42,713 backers, over 19,000 comments, and a whopping final total of $2,032,434 (plus an estimated $43,000 from Paypal), the Kickstarter campaign for Divinity: Original Sin 2 has come to an end!
All of us at Larian Studios have been truly overwhelmed by the level of support that we have received — not only in terms of pledges, but also feedback and involvement. Right from the beginning, it was our aim to use the campaign as a means to bring our community of fans into the heart of the development process. In every regard, you have exceeded our wildest expectations, and we would like to extend our everlasting gratitude to you all.
And of course, all of the stretch goals have been unlocked! The combined pledges from Kickstarter and Paypal mean that we’ve broken through the $2 million mark, and all of our stretch goals have now been achieved! Get ready for Game Master mode, the Hall of Echoes, Skill Trees and much more!
What's Next?
Of course, this is only the end of the beginning — there’s still a game to finish! The updates and community involvement will continue for every step of the way; there’s plenty of stuff that we haven’t even gotten around to showing you yet, and we can’t wait to bring you the latest developments. As for now, everyone across Larian’s four bases in Ghent, St. Petersburg, Dublin and Quebec will be raising a glass (or two, or eight) to celebrate the end of the campaign and to salute the best community of fans that any developer could possibly hope for!
Want to see how we party? Check out our twitch stream now — maybe somebody forgot to switch it off
http://www.twitch.tv/larianstudios
According to Swen, Larian will now go back to finishing up Divinity: Original Sin Enhanced Edition, and after a short break, begin full production on Divinity: Original Sin 2. And what of Larian's other RPG that they were supposed to be working on? That's a tale for another day, I guess.After 35 days, 42,713 backers, over 19,000 comments, and a whopping final total of $2,032,434 (plus an estimated $43,000 from Paypal), the Kickstarter campaign for Divinity: Original Sin 2 has come to an end!
All of us at Larian Studios have been truly overwhelmed by the level of support that we have received — not only in terms of pledges, but also feedback and involvement. Right from the beginning, it was our aim to use the campaign as a means to bring our community of fans into the heart of the development process. In every regard, you have exceeded our wildest expectations, and we would like to extend our everlasting gratitude to you all.
And of course, all of the stretch goals have been unlocked! The combined pledges from Kickstarter and Paypal mean that we’ve broken through the $2 million mark, and all of our stretch goals have now been achieved! Get ready for Game Master mode, the Hall of Echoes, Skill Trees and much more!
What's Next?
Of course, this is only the end of the beginning — there’s still a game to finish! The updates and community involvement will continue for every step of the way; there’s plenty of stuff that we haven’t even gotten around to showing you yet, and we can’t wait to bring you the latest developments. As for now, everyone across Larian’s four bases in Ghent, St. Petersburg, Dublin and Quebec will be raising a glass (or two, or eight) to celebrate the end of the campaign and to salute the best community of fans that any developer could possibly hope for!
Want to see how we party? Check out our twitch stream now — maybe somebody forgot to switch it off
http://www.twitch.tv/larianstudios