Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: BioWare; David Gaider
David Gaider of <a href=http://www.bioware.com>Bioware</a> fame was kind enough to drop everything and <a href=http://www.rpgcodex.com/content.php?id=123>answer a few questions</a> about ... well, a lot of things, so you better see for yourself. Here is a snipet:
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<blockquote><b>2. Turn-based vs real-time, your thoughts? Disclaimer: I'm not asking if Bioware would ever make a TB game or which system is better. I'm asking for your own opinion, preferences, even bias - anything goes.</b>
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I enjoy a good turn-based combat system. “Temple of Elemental Evil†did it very well, I thought, and I remember the first “X-Com†game being one of my all-time faves (though it’s not an RPG, of course). I remember when “X-Com: Apocalypse†came out, however, and it was going from turn-based to pauseable real-time combat and the fans of the series were in an uproar – me included – enough so that the developers put in a way to optionally use the old turn-based system instead. Much to my surprise I actually found that I enjoyed the real-time combat more. It was faster, and so long as I could still pause and give orders I still felt I had the ability to oversee and control everything that I wanted to. When I played “Baldur’s Gate†(which was before I started at Bioware), I found I really enjoyed the pauseable real-time combat there, too, even if it could get a bit hectic during large combats. Full real-time, however, the kind where you can’t give orders while paused – that stuff I just have no time for. It’s the main reason I don’t play most RTS games.</blockquote>
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<a href=http://www.rpgcodex.com/content.php?id=123>There is more where it came from</a>
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David Gaider of <a href=http://www.bioware.com>Bioware</a> fame was kind enough to drop everything and <a href=http://www.rpgcodex.com/content.php?id=123>answer a few questions</a> about ... well, a lot of things, so you better see for yourself. Here is a snipet:
<br>
<br>
<blockquote><b>2. Turn-based vs real-time, your thoughts? Disclaimer: I'm not asking if Bioware would ever make a TB game or which system is better. I'm asking for your own opinion, preferences, even bias - anything goes.</b>
<br>
<br>
I enjoy a good turn-based combat system. “Temple of Elemental Evil†did it very well, I thought, and I remember the first “X-Com†game being one of my all-time faves (though it’s not an RPG, of course). I remember when “X-Com: Apocalypse†came out, however, and it was going from turn-based to pauseable real-time combat and the fans of the series were in an uproar – me included – enough so that the developers put in a way to optionally use the old turn-based system instead. Much to my surprise I actually found that I enjoyed the real-time combat more. It was faster, and so long as I could still pause and give orders I still felt I had the ability to oversee and control everything that I wanted to. When I played “Baldur’s Gate†(which was before I started at Bioware), I found I really enjoyed the pauseable real-time combat there, too, even if it could get a bit hectic during large combats. Full real-time, however, the kind where you can’t give orders while paused – that stuff I just have no time for. It’s the main reason I don’t play most RTS games.</blockquote>
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<a href=http://www.rpgcodex.com/content.php?id=123>There is more where it came from</a>
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