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Interview Paradise Cracked Interview at Gamer's Click

Mistress

Liturgist
Joined
Oct 22, 2002
Messages
341
Location
UK
Tags: Paradise Cracked

<a href="http://www.gamersclick.com/">Gamer's Click</a> have posted an <a href="http://www.gamersclick.com/interview.cfm?p=v&id=1284">interview</a> with <b>Vitaly Shutov</b>, president of developers <b>MiST land</b>.
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<blockquote><b>What other features does Paradise Cracked offer to the player?</b>
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Paradise Cracked combines tactics and role-playing. The game is set in the futuristic world of cyber-punk and high technology. Most of the gameplay is turn-based tactical combats, and that is why we call the game "tactical". But, apart from combats, there are NPCs, who give you information and quests; there are playable characters, each with a set of parameters ( strength, intellect, dexterity, etc.), which can be improved in the flow of the game by gaining experience and getting new levels; there is a huge game-world to wander about. And because of these things we call the game "RPG". The plot is non-linear. That is you have your major quest and, of course, the game will tell you what to do to complete it. But you are not FORCED to do what you are told to. That is, you may even forget about this major quest and simply live in the game world: wander about, fighting and killing various characters, including key-characters, who, by the way will never "resurrect" (even in script videos).
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In short, I think, the key-features of the game are:
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<UL><LI>Elaborated and full 3D game world:
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<LI>Realistic physics and spectacular visuals;
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<LI>Best quality soundtrack;
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<LI>Great number of weapons, types of armor, etc;
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<LI>The player's ability to create a team of 6 characters, each of whom has his\her own "specialization" and even a personality;
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<LI>Numerous quests
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<LI>User-friendly interface and camera controls
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<LI>Non-linear storyline </LI></UL></blockquote>
 

Saint_Proverbius

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Behind you.
That's the nice thing about them coming out in Russia first. Typically, games come out in the United States, so the U.S. people are forced to deal with patches. When they are localized for the rest of the world, the rest of the world gets them later, but the patch code is already in place and shipped with the game itself.

Games that are released in Europe typically have the opposite going on. The Europeans get the game first, and they get to deal with the bugs. The U.S. has to wait for localization, so we get updated versions of the code.
 

Markman

da Blitz master
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Messages
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Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Gimme, gimme, gimme! :D

On a side note, Nival updated their Silent Storm screenshot gallery, they got some cool animations showing off destructible objects and a cool execution(last one).
Judging by the screenies player will be able to select more than one character in combat mode and direct them to fire at the same time.Excelent idea, IMO. :D

Check it out...
http://www.nival.com/eng/s2_grafic1.html
 

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