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Interview Lionheart Q&A at LoadedInc

Saint_Proverbius

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Tags: Lionheart: Legacy of the Crusader

<A href="http://www.loadedinc.com/">LoadedInc</a> has posted a fun little <A href="http://www.loadedinc.com/article.php?temp_view=article.php&game=Lionheart&id=61&action=part1">interview</a> with <b>The Amazing Chris Parker</b>, producer of <A href="http://lionheart.blackisle.com">Lionheart</a> for <A href="http://www.blackisle.com">Black Isle</a>. Here's a bit about SPECIAL:
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<blockquote><b>Lionheart uses an updated version of the SPECIAL character development system from the Fallout series.  What makes this system superior to others, and what types of updates have you made to the previous iteration of SPECIAL?</b>
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<u>SPECIAL is a system that was developed in Black Isle.</u> It has a number of strengths but foremost among them, in my opinion, is that it's classless and has Perks. I like not having to select a class because I typically make some crazy melee, spell-casting, speech oriented character when I play, and you don't get that kind of flexibility with classes. Perks are special abilities that you can select every few levels that further define your character (and make them more bad-ass). I just think Perks are cool.
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The primary things that have changed in SPECIAL are that it's been updated to play out in real-time and we've added magic into the system. Fans of the Fallout series will not see a Skill like Science since it didn't seem practical. Instead they will see things like Necromancy and Summoning skills.</blockquote>
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Don't you just love it. SPECIAL was in a game, <a href="http://www.interplay.com/fallout/">Fallout</a>, which came out the year before <a href="http://www.blackisle.com">Black Isle</a> was founded, by a majority of people who didn't even develop a game under that division.
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Spotted this at <A href="http://www.shacknews.com">Shack News</a>.
 

Psilon

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Feb 15, 2003
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Chris Parker or Mike Parker? Check the "thanks to" line...

Yeesh, you'd think they could at least get the name right, but apparently that "noise" was quite distracting.
 

Spazmo

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Nov 9, 2002
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This is about as bad as people who think that BIS made (in some cases, balme BIS for) the Infinity Engine and Neverwinter Nights.
 

Saint_Proverbius

Administrator
Staff Member
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Messages
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Well, it's actually worse, since a company man is the one saying it. It'd be almost like a MicroSoft developer saying they invented BattleTech since they have the license for FASA's BattleTech universe.
 

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