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Tags: Eric Daily; InXile Entertainment; Torment: Tides of Numenera
Torment: Tides of Numenera received an update today, the first since the game's release four weeks ago. It appears to address the game's most pressing issues. In the accompanying Kickstarter update, inXile producer guy Eric Daily also offers a brief status report on the developments of the companion Oom and the Voluminous Codex. I quote:
It looks like the Voluminous Codex is no longer a "separate lore compendium outside of the game", so that's good. Mistreating one's Codex has been found to be ill-advised.
Torment: Tides of Numenera received an update today, the first since the game's release four weeks ago. It appears to address the game's most pressing issues. In the accompanying Kickstarter update, inXile producer guy Eric Daily also offers a brief status report on the developments of the companion Oom and the Voluminous Codex. I quote:
New Patch
Next, we have a new patch for Torment on PC! (It will also be coming to consoles very shortly.) Below you can see the highlights. If you are playing on Steam you will have already likely downloaded it, while if you're on GOG, it'll be up as soon as possible!
Highlights
Oom & Voluminous Codex
Design and writing work has begun on some of the content additions that we spoke about last Kickstarter update.
Oom's character is currently being built out by Colin McComb and Gavin Jurgens-Fyhrie, and they're working hard to make it a unique character that also fits in with the overall storyline of the game. On the design front, initial work has been done on figuring out what kinds of abilities and features Oom will have, both during exploration and Crisis gameplay. Meanwhile, the art team has begun the initial stages of figuring out his character model and design.
Regarding the Voluminous Codex, most of the writing and user interface design work has been completed, and we are in the beginning stages of integrating it into the game itself, both in the interface itself as well as all the hooks and triggers to make sure the entries are unlocked at the right stages of the game. Similar to other RPGs, the Codex entries you receive will give you details on companions and characters you meet as well as provide additional lore about the world, factions, creatures, and cults.
As we stated last time, we don't have dates for these additions just yet as our focus is on doing them right. However, as mentioned, these will be completely free to all backers and owners of Torment. We hope to have them in time to give you an even more fresh experience for your second (or third, or fourth...) playthrough. We will keep you informed as progress is made!
Next, we have a new patch for Torment on PC! (It will also be coming to consoles very shortly.) Below you can see the highlights. If you are playing on Steam you will have already likely downloaded it, while if you're on GOG, it'll be up as soon as possible!
Highlights
- Fixed a large number of freezes that would happen in various states.
- Numerous performance optimizations
- Addendum text should now be appearing on item descriptions. Many dozens of items now have more details depending on your lore skills and other factors!
- Fixed an issue that was preventing party members from bantering. Party members should now be much more talkative!
- Updated a number of crisis sequences to rebalance a number of enemies. In some situations, it will make combat proceed more quickly with combats that were sluggish.
- Numerous fixes and improvements to movement grid, pathing, and AI. This should prevent issues where the game would hang as combat could get stuck in numerous situations.
- Several quest and conversation fixes.
- Inspiring Presence and other looping sound effects have been removed.
Oom & Voluminous Codex
Design and writing work has begun on some of the content additions that we spoke about last Kickstarter update.
Oom's character is currently being built out by Colin McComb and Gavin Jurgens-Fyhrie, and they're working hard to make it a unique character that also fits in with the overall storyline of the game. On the design front, initial work has been done on figuring out what kinds of abilities and features Oom will have, both during exploration and Crisis gameplay. Meanwhile, the art team has begun the initial stages of figuring out his character model and design.
Regarding the Voluminous Codex, most of the writing and user interface design work has been completed, and we are in the beginning stages of integrating it into the game itself, both in the interface itself as well as all the hooks and triggers to make sure the entries are unlocked at the right stages of the game. Similar to other RPGs, the Codex entries you receive will give you details on companions and characters you meet as well as provide additional lore about the world, factions, creatures, and cults.
As we stated last time, we don't have dates for these additions just yet as our focus is on doing them right. However, as mentioned, these will be completely free to all backers and owners of Torment. We hope to have them in time to give you an even more fresh experience for your second (or third, or fourth...) playthrough. We will keep you informed as progress is made!
It looks like the Voluminous Codex is no longer a "separate lore compendium outside of the game", so that's good. Mistreating one's Codex has been found to be ill-advised.