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Game News Historical fantasy time travel RPG The Waylanders is now on Kickstarter

Infinitron

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Tags: Gato Salvaje; Mike Laidlaw; The Waylanders

When Gato Salvaje's Dragon Age: Origins-inspired historical time travel RPG The Waylanders was revealed back in August, we knew there were plans to Kickstart a board game spinoff. The campaign was launched last month and concluded successfully a week and a half ago. It looks like developers were so pleased with that outcome that they decided to go right ahead and Kickstart the game itself too. They've put together a nice little pitch, which among other things offers a closer look at the formation mechanic mentioned in August's PC Gamer article. Mike Laidlaw is still onboard, and another celebrity developer's involvement is being teased as well. If you look at the list of games at the bottom of the campaign page, you might be able to guess who that is.



Gato Salvaje are looking to raising $150,000 for The Waylanders, though it sounds the game will get made no matter what. You can get yourself a "Super Early Bird" copy for $20, with beta access available at $50. They're targeting June 2020 for release.
 

ScrotumBroth

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Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Alright, who's the mystery person?

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Safav Hamon

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It's Chris Avellone. Who else worked on Kotor 2, Neverwinter Nights 2, and Fallout: New Vegas?

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BEvers

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Maybe Feargus is taking the Microsoft money and becoming a freelance game designer. His involvement would have to stay a secret until the official takeover announcement.
 

Terra

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While you could probably sell Gaider & DAO inspired as a positive draw for the project, citing DAO-inspired (as a positive) in conjunction with Laidlaw of Dragon Age 2 infamy seems rather counter intuitive.

Hard pass for me based purely on his involvement.

No clue who the mystery developer is either.
 

Falksi

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After Dragon Age 2 & Inquisition you'll forgive me if I don't touch anything Laidlaw goes near until it's a rock bottom price.
 

Mark Richard

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'We very much want to explore the idea of romantic interest between the party members and the player character.'

That right there guarantees them a hundred page thread on the Codex.
 

oldmanpaco

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You know how I can tell if a book or movie is going to be shit? It involves time travel. Apparently it hold true for games as well.
 

laclongquan

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It's not actually that hard to envision a time travel mechanic.

Chrono Trigger introduce it as one method.

But you can think of three different time-world, with events link to each other. If this person get killed, then another NPC in the higher number world disappear. If this event activate in this world, then that event/location/NPC in other worlds get activated, or not.
 

Zed Duke of Banville

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You know how I can tell if a book or movie is going to be shit? It involves time travel. Apparently it hold true for games as well.
Primer (2004)
Timecrimes (2007)
The Infinite Man (2014)
Predestination (2014)

Time Lapse (2014) and ARQ (2016) weren't bad, either. Going further back, La jetée (1962), The Terminator (1984), Back to the Future (1985), Groundhog Day (1993), and Twelve Monkeys (1995).
 

Kyl Von Kull

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Steve gets a Kidney but I don't even get a tag.
You know how I can tell if a book or movie is going to be shit? It involves time travel. Apparently it hold true for games as well.
Primer (2004)
Timecrimes (2007)
The Infinite Man (2014)
Predestination (2014)

Time Lapse (2014) and ARQ (2016) weren't bad, either. Going further back, La jetée (1962), The Terminator (1984), Back to the Future (1985), Groundhog Day (1993), and Twelve Monkeys (1995).

TIME BANDITS
 

Gecos

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Here's hoping. Even a broken clock is right twice a day. So hoping this is Laidlaw's one of the two non-mediocre/bad games (in a lifetime?!).
 

Sentinel

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yet another project for MCA to waste his time on, collect the paycheck and move on

for someone who was tired of being a marketing tool at Obsidian he certainly doesn't mind whoring himself out like a cheap slut

on the game: it's RTwP, it's probably gonna be shit.
 

MRY

Wormwood Studios
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I feel like there's something slightly odd about time travel between fantasy olden times and fantasy less olden times, but it may be genius since you don't have the problem in e.g., V:TM: Redemption of skills not logically carrying over from one era to the next.

Also, oldmanpaco -- time travel in vidya has been great many times: Soul Reaver 2, Chrono Trigger, The Magic of Scheherazade, Ocarina of Time, Day of the Tentacle, Space Quest IV, Braid, Sands of Time...
 

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