Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Matt Chat 428: Trent Oster on Baldur's Gate: Enhanced Edition

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,445
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Baldur's Gate; Beamdog; Matt Barton; Trent Oster

I think Matt Barton wanted the third part of his interview with Trent Oster to be about the development of Baldur's Gate and its Enhanced Edition. Instead, most of the episode is spent on a strange sidetrack discussion about the the game's upcoming console port and boxed Collector's Edition. It does finally get back on track in the last eight minutes, in which Trent talks about things such as Baldur's Gate's hidden Luck stat and its outdated multithreading implementation, which Beamdog ended up throwing out entirely in the Enhanced Edition.



I mean, I guess we already know most of what there is to know about the development of Baldur's Gate. There's one episode left, so maybe there's still time to reveal some new details.
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
Infinitron, there can be such things as slow news days. Why devalue the Codex front page by featuring increasingly irrelevant minutae?
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,008
Divinity: Original Sin Divinity: Original Sin 2
What Chris Avellone said around here on the forums about infinitron again?
There is a famous quote.
 

grimace

Arcane
Joined
Jan 17, 2015
Messages
1,985
Mr. Oyster might have been the man to invent W A S D key movement.
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
Infinitron, there can be such things as slow news days. Why devalue the Codex front page by featuring increasingly irrelevant minutae?

The RPG Codex has some traditions. One of these is posting every Matt Barton interview that's minimally relevant to our interests. He's a friend of this website.

I like Matt Barton and don't mean to deny or devalue his contributions, or his friendship to the site; the minutae I referred to are whatever it may be that Trent Oster -- at best a tangential figure to the Codex's interests -- recalls about BG's development.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,482
Location
Vigil's Keep
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Original BG's "multi-threading" has the ability to choke one processor thread on every system, regardless of the CPU speed, I am glad they improved this in EEs. Also, loading times.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom