Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Gothic III; Piranha Bytes
Here is the <a href=http://www.rpgcodex.com/content.php?id=132>second part</a> of our <a href=http://www.rpgcodex.com/content.php?id=131>Gothic 3 interview</a> with Kai Rosenkranz.
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<blockquote><b>9. Tell us about factions. It's been mentioned that you can join more than one faction, and that you can leave a faction. Can you explain how that works? Also, why did you decide to move away from the "join one faction and stick with it" model? Any Orcish factions/clans?</b>
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We have increased the degree of freedom in most aspects of the game. To create a coherent gameplay, the guild-concept needed a little more freedom, too. The general idea is to turn limits into options. In the predecessors, joining a guild meant being forced into only one third of the game. So in fact one would have to play the game at least three times to get the big picture. In Gothic 3, the hero can pick out the plum jobs and sympathize with more than one guild, or with none. Whether or not a guild offers him a quest does no longer depend on his affiliation to the guild, but on its attitude towards the player.</blockquote>A controversial feature. If done right, it would add another layer of depth to the game. If not... deja vu.
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Here is the <a href=http://www.rpgcodex.com/content.php?id=132>second part</a> of our <a href=http://www.rpgcodex.com/content.php?id=131>Gothic 3 interview</a> with Kai Rosenkranz.
<br>
<br>
<blockquote><b>9. Tell us about factions. It's been mentioned that you can join more than one faction, and that you can leave a faction. Can you explain how that works? Also, why did you decide to move away from the "join one faction and stick with it" model? Any Orcish factions/clans?</b>
<br>
<br>
We have increased the degree of freedom in most aspects of the game. To create a coherent gameplay, the guild-concept needed a little more freedom, too. The general idea is to turn limits into options. In the predecessors, joining a guild meant being forced into only one third of the game. So in fact one would have to play the game at least three times to get the big picture. In Gothic 3, the hero can pick out the plum jobs and sympathize with more than one guild, or with none. Whether or not a guild offers him a quest does no longer depend on his affiliation to the guild, but on its attitude towards the player.</blockquote>A controversial feature. If done right, it would add another layer of depth to the game. If not... deja vu.
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