That goes for many products though. Nearly all cars don't keep their worth, they plummet in value every year. Milk isn't worth much after it's rancid a week after you get it. Rotten meat anyone? But before that people were paying $3/gallon or $3/pound. Not much stays valuable or grows in value in perpetuity (precious metals, etc.)Exitium said:The problem with the sale of virtual property is the fact that the virtual property eventually becomes worthless. ... How is your 2,000 dollar sword going to serve you once the developer releases an expansion with equipment 5 times more powerful, or decides to tweak with the drop rate of the sword?
I would just say here too, that this applies to most products. The pressures of supply and demand, and price competition, are what drives every market everywhere.Exitium said:While a powerful sword might be worth 2,000 dollars in real life when first available, it stops costing that much when there's 50 other swords out there for sale. Some sellers lower their prices far too much and that in turn devalues the product for everybody else, and unlike objects that cost that much in real life, they aren't actually worth anything.
You're comparing milk to virtual items? Hey, look, when you buy milk you're not likely to spend more than 5 dollars and that carton is sure as hell gonna last a few glasses. When you spend 2,000 dollars on some stupid virtual sword, there's really not much you can do with it besides use it for a couple of months and even then, what kind of retarded investment is that? You're not gonna get laid with your 2,000 dollar sword, and you're sure as hell not gonna impress anybody with it, much less some 14 year old kid with too much time on his hands who could probably get a sword that's 5 times more powerful than your sword just from playing a lot during his free time.PennyAnte said:That goes for many products though. Nearly all cars don't keep their worth, they plummet in value every year. Milk isn't worth much after it's rancid a week after you get it. Rotten meat anyone? But before that people were paying $3/gallon or $3/pound. Not much stays valuable or grows in value in perpetuity (precious metals, etc.)
Yeah, but it's a different reality that drives the automobile industry. It's driven by cost factors like fuel, technology, manufacture and production limits. Cars like Ferraris are made in a limited number for the very purpose of alotting them with a higher status than regular cars. It's the same way that race cars like Hyundai Tiburons are nowhere as mass produced as your common-as-shit Honda Civic. But what kind of market drives the cost of virtual items? Stupidity, that's what. Now, were someone to buy a Mercedes Benz he'd be able to drive it around every day, but if he bought a sword for 2,000 dollars he'd only be able to use it for as long as he played the game, and once the next MMORPG comes along (e.g. WOW > EQ) it'd become completely worthless. That is not so with a Mercedes you might have bought in 1990, or even a vintage classic. I've never heard of items in games becoming vintage, have you?I would just say here too, that this applies to most products. The pressures of supply and demand, and price competition, are what drives every market everywhere.
I might consider buying a virtual item for a few dollars, as long as the game itself was in fashion, and popular with many (50k+) players, but what's the point of buying a virtual item on some server in which only 3,000 or so players are on? For the 200 dollars you spent on items on some shitty server you could just as easily buy yourself a nice expensive jacket or a couple of fashionable shirts to wear on dates, or anywhere. Heck, you could treat myself to a nice dinner with a good bottle of wine, and hell you could even get laid. That's not gonna happen in the game.And virtual items are actually worth something. They're like a film or TV show. They provide entertainment and eventually go out of fashion.
How can you compare in-game items to It's A Wonderful Life?They may not have as much potential as a film to become classic and be beloved through generations, but films like "It's a Wonderful Life" are rare.
Yeah, mang. I get nourishment from milk, entertainment from a virtual sword. Why is that so different for you than buying a CD with Diablo on it? Because it's on a CD? Both products are "just zeros and ones." But both require invested time to get/make. That CD of Diablo has no entertainment value for me without l33t virtual swords anyway.Exitium said:You're comparing milk to virtual items?
I've goofed around with the same virtual character and gear in D2 for far longer than a carton of milk has lasted me.Exitium said:Hey, look, when you buy milk ... that carton is sure as hell gonna last a few glasses.
Let's not get stuck on dollar value hyperbole. The apartments in the example cited in the first post went for like $35. Also, many pre-patch uniques in D2 are worth more than they ever used to be, because the game has changed and they don't drop anymore.Exitium said:When you spend 2,000 dollars on some stupid virtual sword, there's really not much you can do with it besides use it for a couple of months and even then, what kind of retarded investment is that?
Note to self ....Exitium said:You're not gonna get laid with your 2,000 dollar sword, and you're sure as hell not gonna impress anybody with it, much less some 14 year old kid with too much time on his hands who could probably get a sword that's 5 times more powerful than your sword just from playing a lot during his free time.
You and these lists, mang!Exitium said:Normal people would spend a lot of money on a good car for a few reasons:
1) Cars are real
2) Increases your chances of getting laid
3) Be the envy of all your pals
4) It's prestigious.
Sometimes people just think you overcharge. That's how I react when, say, a realtor or financial advisor rolls up in a BMW.Exitium said:People look at your car and say, "Hey, that guy can afford to drive one of those. He must be good at what he does."
I get true enjoyment out of games. I got true enjoyment out of bragging that I finished Halo on Legendary and could show off a list of elite skulls for every level. Low-level enjoyment, but still.Exitium said:5) It's comfortable to drive. Real comfort, not virtual comfort.
6) You have something to show yourself for all your hard work. Feel proud of yourself, dude, you've earned it!
That's not really relevant. The point is just that production costs (whatever they are for that product), supply and demand influence prices in every market. The specifics aren't important.Exitium said:Yeah, but it's a different reality that drives the automobile industry. It's driven by cost factors like fuel, technology, manufacture and production limits.
No, the same thing that drives every other recreation market - the desire to have fun and differing tastes about what is fun. I find skiing overly dangerous and unpleasant. But I don't think skiers are stupid.Exitium said:But what kind of market drives the cost of virtual items? Stupidity, that's what.
How old is FO? How about the first Bard's Tale? The first Zelda? Donkey Kong?Exitium said:Now, were someone to buy a Mercedes Benz he'd be able to drive it around every day, but if he bought a sword for 2,000 dollars he'd only be able to use it for as long as he played the game, and once the next MMORPG comes along (e.g. WOW > EQ) it'd become completely worthless. That is not so with a Mercedes you might have bought in 1990, or even a vintage classic.
Well, items are only really valuable individually in games that randomly generate items like D2 and MMOGs, and in which items can be exchanged between players. Those games aren't that old.Exitium said:I've never heard of items in games becoming vintage, have you?
That is ALWAYS true. You can always think of an alternative purchase for any given amount of money. Everyone would be rich at retirement if they could just get back the amount of their frivolous purchases and what they spent on "fun."Exitium said:For the 200 dollars you spent on items on some shitty server you could just as easily buy yourself ...
What did you do last night? Play FO or read Charles Dickens?Exitium said:How can you compare in-game items to It's A Wonderful Life?
I don't personally disagree with you there. But I don't deny their lure to others.Exitium said:Utimately, MMORPGs are a tremendous waste of time.
That may not stay true if this kind of trend keeps up.Exitium said:For the money you spend 'investing' on items in an MMORPG to sell, you could just as easily be working at a real job and earning 2 times more than what you earned wasting your whole time in the game.
Maybe a happy fool who is enjoying him or herself. Unlike grumpy Ex ranting at the 'Dex. Or wait ... is this fun?Exitium said:If you buy items without the intention of reselling them, you're an even bigger fool.
Skiing might be somewhat dangerous (not if you know what you're doing) but it's also got its advantages. First of all, you're going out, you're getting some sun, and it's an athletic activity, so you've got to stay in shape to do it, and that's universally beneficial. Sitting at home and playing Everquest with your twinked up 5,000 dollar character isn't beneficial in any way whatsoever. It's unhealthy, and it makes you quite an unpleasant person to be around with due to your inept social skills.No, the same thing that drives every other recreation market - the desire to have fun and differing tastes about what is fun. I find skiing overly dangerous and unpleasant. But I don't think skiers are stupid.
Maybe. But you're more likely to give a positive impression to your client or your potential business partner when you drive up in a BMW instead of getting off a cab or worse, a run-down 70s car. Watching someone pull up in a 1970 Fiat isn't exactly awe-inspiring.Sometimes people just think you overcharge. That's how I react when, say, a realtor or financial advisor rolls up in a BMW.
I was talking about in-game items. I thought that was quite clear. It's one thing for someone to pay a few hundred dollars for a very limited first edition release of the original Zelda in mint condition. It's completely another when someone pays a few hundred dollars for his "Trident of Striking" in Everquest 2.How old is FO? How about the first Bard's Tale? The first Zelda? Donkey Kong?
What's with the non-sequiturs?What did you do last night? Play FO or read Charles Dickens?
Translation: Those people are idiots.I don't personally disagree with you there. But I don't deny their lure to others.
You don't really own that copy of D2 either, at least not the software itself. Can't even play it without the CD in the drive. 50 bucks (or whatever) just lets you perpetually rent the code, user only.Exitium said:Reality: You don't own the shit you buy from other players. ... There's a big difference between spending 40 dollars on Diablo 2 or watching 5 8-dollar ticket movies and spending 40 dollars on a virtual item.
This from the guy who just said:Exitium said:Skiing ... it's an athletic activity, so you've got to stay in shape to do it, and that's universally beneficial. Sitting at home and playing Everquest with your twinked up 5,000 dollar character isn't beneficial in any way whatsoever.
OMFG BBQ TEH FLIP-FLOP!!! :twisted:Exitium said:even playing CounterStrike and improving your dexterity and hand-eye coordination...
It is if the driver has a short skirt and a looooong jacket. 'Swhat's inside that counts.Exitium said:Watching someone pull up in a 1970 Fiat isn't exactly awe-inspiring.
Me too mang, games and items separately. Don't remember?Exitium said:I was talking about in-game items. I thought that was quite clear.
It followed mang. Point being, classic games like FO can be compared to classics in other genres. Games have produced their share of icons, and some even have good stories.Exitium said:What's with the non-sequiturs?.
No mang, you've just got the blinders on. They're a market like anyone else having fun. Used to be people who played Pong and Space Invaders were idiots.Exitium said:Translation: Those people are idiots.
Bullshit. I don't have to pay 15 dollars a month to play Diablo 2 and I can install it on any computer.You don't really own that copy of D2 either, at least not the software itself. Can't even play it without the CD in the drive. 50 bucks (or whatever) just lets you perpetually rent the code, user only.
Playing an MMORPG makes you culturally aware, now?But more seriously, games, if they're good art, feed my brain and my need for culture. Also, a good puzzle is its own reward, in a game or elsewhere.