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Tags: Andy Kipling; Hardsuit Labs; Paradox Interactive; Vampire: The Masquerade - Bloodlines 2
After its minimalistic appearance at the Paradox Insider event in June, it was pretty obvious that Vampire: The Masquerade - Bloodlines 2 wasn't going to be out this year. This morning Paradox and Hardsuit Labs officially confirmed that the game is delayed to 2021. More interestingly, the announcement states that "other organizational changes" are being made as well in order to successfully deliver it on time.
After its minimalistic appearance at the Paradox Insider event in June, it was pretty obvious that Vampire: The Masquerade - Bloodlines 2 wasn't going to be out this year. This morning Paradox and Hardsuit Labs officially confirmed that the game is delayed to 2021. More interestingly, the announcement states that "other organizational changes" are being made as well in order to successfully deliver it on time.
WE ARE MOVING THE LAUNCH OF VAMPIRE: THE MASQUERADE - BLOODLINES 2 TO 2021.
Our goal has always been to deliver the best game possible, to immerse you into a Seattle re-imagined in the World of Darkness, and deliver a worthy successor to the original Bloodlines game. Due to the quality bar and ambitions we have set for ourselves, we have made the difficult decision that we need more time. This means that our goal to release in 2020 is no longer possible. Moving launch is one of the changes we are making to ensure the best player experience possible.
This is not a decision taken lightly nor is it the first option we considered. We will share more information in the coming months on launch timing and other organizational changes that will help us achieve this goal.
We understand that this will be a disappointment to many of you, but we also appreciate how our ambition is echoed through many parts of the community. We hope you understand that, while difficult, this is the right call.
We thank you all for your patience while we continue to build Bloodlines 2.
Andy Kipling - Harduit Labs
Jakob Munthe - Paradox Interactive
I wonder what those "organizational changes" could possibly be. Time to start stalking developer LinkedIn profiles.Our goal has always been to deliver the best game possible, to immerse you into a Seattle re-imagined in the World of Darkness, and deliver a worthy successor to the original Bloodlines game. Due to the quality bar and ambitions we have set for ourselves, we have made the difficult decision that we need more time. This means that our goal to release in 2020 is no longer possible. Moving launch is one of the changes we are making to ensure the best player experience possible.
This is not a decision taken lightly nor is it the first option we considered. We will share more information in the coming months on launch timing and other organizational changes that will help us achieve this goal.
We understand that this will be a disappointment to many of you, but we also appreciate how our ambition is echoed through many parts of the community. We hope you understand that, while difficult, this is the right call.
We thank you all for your patience while we continue to build Bloodlines 2.
Andy Kipling - Harduit Labs
Jakob Munthe - Paradox Interactive