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- Jan 28, 2011
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Tags: Annie VanderMeer; George Ziets
LudoNarraCon is an annual digital convention celebrating narrative games organized by indie publishing label Fellow Traveller. This year, one of the convention's panels featured a number of Codex-relevant personalities. Namely George Ziets and Annie VanderMeer, who were joined by former Disco Elysium writer Märten Rattasepp (who is now working with George at Digimancy Entertainment) and Suzerain creator Ata Sergey Nowak, who also moderated the panel. The primary topic of the panel was designing game endings, and how that interacts with branching narratives, main quests vs side quests, and other narrative design aspects.
Not hugely interesting, but it's always nice to hear from George. Unfortunately he and Märten can't talk yet about the game they're working on.
LudoNarraCon is an annual digital convention celebrating narrative games organized by indie publishing label Fellow Traveller. This year, one of the convention's panels featured a number of Codex-relevant personalities. Namely George Ziets and Annie VanderMeer, who were joined by former Disco Elysium writer Märten Rattasepp (who is now working with George at Digimancy Entertainment) and Suzerain creator Ata Sergey Nowak, who also moderated the panel. The primary topic of the panel was designing game endings, and how that interacts with branching narratives, main quests vs side quests, and other narrative design aspects.
Not hugely interesting, but it's always nice to hear from George. Unfortunately he and Märten can't talk yet about the game they're working on.