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Game News Mechajammer Kickstarter Update #31: Spring Status Report

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,232
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Mechajammer; Whalenought Studios

It's been eight months since the last Kickstarter update for Mechajammer, which as we've learned is pretty normal for Whalenought. However, the game's backer beta continued to be updated during that time and it's actually pretty fun now. In today's Kickstarter update, Joe and Hannah reveal that some sort of release date announcement is planned for this month and that the beta build will soon be released to all backers. The update also includes details about the game's soundtrack, a look at some of the weirder vehicles that they've created, and information about backer reward fulfillment. Here's an excerpt:

There’s fun news about the game coming this month along with release dates, and we’ll be expanding testing for feedback to all of you. A huge thanks to all the alpha/beta backers for their input getting us this far, and shout out to Allen M for encouraging us down the warpath of the tick/tile way back when we were toying with the broader companion micromanagement. It has paid off splendidly. The feedback we’ve received from beta testers has been incredibly helpful as we’ve finalized the gameplay systems, and we've added an in-game bug reporting button recently as well.

There’ll be a campaign update for alpha/beta backers this weekend that we hope you can take a punch at, so if you have some time to check it out that would be wonderful. The forum has build notes you can comment on as well as the in-game reporter. Once everyone has their mitts on it, all you backers have exclusive access to the forum and can share your thoughts and dreams you have in those build notes, and about the game.

One of the remaining musical endeavors we’re doing are with the 13 gangs occupying the city, whom are going to have a unique score to go with them as you decide to level their facilities or strong arm an alliance for a pool of allies to buy. These are both fun to design as the main "dungeons" of the city (though most aren't in actual dungeons, sans Faith and a few others, most are offices or various city buildings), they all have their own flavored map for some puzzle of infiltration, NPC enemies and companion pools to (potentially) buy from, and enemy agents to (potentially) kill for level advancement.

Kevin has been making some absolutely wonderful tracks, emphasizing the game's focus of drenching you in ambience and getting just the perfect amount of camp for the gangs.

[slam this link for some jams]

[ In order ]
  • Tanked (dungeon crawl Mad Max style on the outskirts of the colony walls, things currently going wrong for you)
  • Dim (just dynamite ambience)
  • Fueled (some of the local bars and dives to find companions for hire and information)
  • Inside the Hive (The Hive gang, creep factor getting amplified, don't want to KO around here)
Finding the right company for a limited run vinyl version of the soundtrack that we’d like to send out early as well, as Kevin should be finishing the tracks this summer.

We’ve also been adding a plethora of vehicles, I think we're up to 30 now, including a rickshaw that up to 2 companions can jump in the back in (for shooting while driving), and Barry’s starting vehicle of choice for your gang which rivals the mystery machine, spawnable from your base.

We desperately need a wiki-like page devoted to the ruleset and items in the game that you could peruse (and that will also be part of the physical rewards), and we’re planning to get to that this summer so we don’t have to go outside.
We'll see about that release date announcement.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,538
Location
Nottingham
Please rename the game back to it's none-homo name of Copper Dreams.

It's current name conjures up images of an Anime Toejam & Earl rip off.
 
Last edited:

Jedi Exile

Arcanum
Patron
Joined
Oct 10, 2010
Messages
1,177
Project: Eternity Shadorwun: Hong Kong
My biggest gripe with this game was art style, but on new screenshots it looks better.
 

grimace

Arcane
Joined
Jan 17, 2015
Messages
1,959
Did anyone here try the beta?

Yes. I've been keeping up with the Alphas.




With the campaign (story mode?) we would do well to summon Whalenought_Joe and whalenought_hannah for some additional Matt Chatting.

https://www.youtube.com/c/MattBarton/search?query=whalenought

Matt Chat 343: Copper Dreams with Joe and Hannah
3,303 views
•Jun 5, 2016

https://www.youtube.com/watch?v=4Lt_pQ9gWnQ



It's been 5 (five) years?!


Sensuki still around? Could update the interviews?

https://www.youtube.com/results?search_query=sensuki+whalenought




Sensuki's Copper Dreams Interview with Whalenought Studios (Part 1)
1,101 views
•Jun 8, 2016

https://www.youtube.com/watch?v=OfTLosJ_zls
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
650
For anyone too lazy to go to the Kickstarter page, here is a gif of the game they posted. Ngl, looks pretty sweet

6ab0a8efbaf8a7970139cce9a47c372a_original.gif
 

Spockrock

Augur
Joined
Jan 2, 2011
Messages
455
Copper Dreams had awesome art, I'd pay for both games if they were separate products: Copper Dreams and Mechajammer
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
650
Copper Dreams had awesome art, I'd pay for both games if they were separate products: Copper Dreams and Mechajammer

Yeah I actually liked EACH of their art styles, honestly would love to get my hands on those development builds
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
650
It's kind of a shame how relatively poorly their previous game seems to have sold, in my opinion it was one of the best indie RPGs of the 2010s. I thought it deserved way more attention than it got. Hopefully with this they'll finally get their big break.
 
Self-Ejected

Harry Easter

Self-Ejected
Joined
Jul 27, 2016
Messages
819
It's kind of a shame how relatively poorly their previous game seems to have sold, in my opinion it was one of the best indie RPGs of the 2010s. I thought it deserved way more attention than it got. Hopefully with this they'll finally get their big break.

Yeah, Serpent in the Staglands is very nice and beautiful, just a bit cryptic how your choices influence the ending. Oh well, let's hope for this little gem.
 

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