Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Drakensang
<a href=http://rpgvault.ign.com>RPG Vault</a> has posted an <a href=http://rpgvault.ign.com/articles/718/718176p1.html>interview</a> with the <a href=http://www.drakensang.com/><s>Baldur's Gate 3</s> Drakensang</a> (a Das Schwarze Auge game) project director.
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<blockquote>The most telling description of Drakensang - The Dark Eye might be something like Baldur's Gate in 3D, but based on The Dark Eye, Germany's biggest RPG system. So, that means it is a classic party-based RPG, without irritating button mashing, but featuring tactical, pausable combat, a skill-based dynamic dialogue system, unique characters and an epic story that plays a very big role. It is set against the backdrop of this amazing fantasy world.
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Drakensang marks an effort to take RPGs back to the roots, appealing to <u>traditional RPG gamers who long for playing a party in a skill-based rule system with pausable combat</u>. We're creating a role-playing game with substance, set in a classic, medieval fantasy world (no UFOs, time travel, firearms, etc.) that also boasts an unbelievable level of detail and lovingly crafted visuals.
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The challenge for us is to get a complex pen and paper system into modern gameplay - <u>and not to torture players with columns of numbers and figures</u>. That's what we are working on.
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<u>Our combat system is modeled on the one in Baldur's Gate</u> - but we want to upgrade and modernize it since it's now a little long in the tooth. We will have the pause key, which allows players to change weapons or sip a potion at any time, but it's our goal that the player won't have to use this key very often.
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Drakensang is like going back to the roots. Finally, there's a real RPG with a party, skill-based combat system and pausable fights...</blockquote>Finally, a game with pausable fights! All my dreams have suddenly come true.
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://rpgvault.ign.com>RPG Vault</a> has posted an <a href=http://rpgvault.ign.com/articles/718/718176p1.html>interview</a> with the <a href=http://www.drakensang.com/><s>Baldur's Gate 3</s> Drakensang</a> (a Das Schwarze Auge game) project director.
<br>
<br>
<blockquote>The most telling description of Drakensang - The Dark Eye might be something like Baldur's Gate in 3D, but based on The Dark Eye, Germany's biggest RPG system. So, that means it is a classic party-based RPG, without irritating button mashing, but featuring tactical, pausable combat, a skill-based dynamic dialogue system, unique characters and an epic story that plays a very big role. It is set against the backdrop of this amazing fantasy world.
<br>
...
<br>
Drakensang marks an effort to take RPGs back to the roots, appealing to <u>traditional RPG gamers who long for playing a party in a skill-based rule system with pausable combat</u>. We're creating a role-playing game with substance, set in a classic, medieval fantasy world (no UFOs, time travel, firearms, etc.) that also boasts an unbelievable level of detail and lovingly crafted visuals.
<br>
...
<br>
The challenge for us is to get a complex pen and paper system into modern gameplay - <u>and not to torture players with columns of numbers and figures</u>. That's what we are working on.
<br>
...
<br>
<u>Our combat system is modeled on the one in Baldur's Gate</u> - but we want to upgrade and modernize it since it's now a little long in the tooth. We will have the pause key, which allows players to change weapons or sip a potion at any time, but it's our goal that the player won't have to use this key very often.
<br>
...
<br>
Drakensang is like going back to the roots. Finally, there's a real RPG with a party, skill-based combat system and pausable fights...</blockquote>Finally, a game with pausable fights! All my dreams have suddenly come true.
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>