Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Electronic Arts; Lord of the Rings: The White Council
<a href=http://www.computerandvideogames.com>CVG</a> has scored an <a href=http://www.computerandvideogames.com/article.php?id=143077>interview</a> with <a href=http://www.whitecouncil.ea.com/>The White Council</a>'s assistant product manager Tyler Vaught.
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<blockquote><b>What other RPGs would you compare the game to?</b>
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If I had to compare it to something it'd be Oblivion.</blockquote>Big surprise. Thanks a lot, Bethesda.
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<blockquote><b>Can you give us any details about the plot?</b>
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I'd rather not give away too much, but what I can tell you is that the basic idea is that you want to become a sufficiently powerful character...</blockquote>What a surprising twist of events.
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<blockquote>There's evil in the world that needs to be destroyed and they send you off to do it. </blockquote>You are ful of surprises today, Tyler.
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<blockquote><b>How much say will the player have over their alignment given the rigid storyline structure?</b>
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You cannot switch sides and become evil.</blockquote>Because that would be just wrong. Right, Tyler?
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<blockquote><b>How will/does the combat system work?</b>
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<br>
Fundementally, what we wanted to do was to take the best of The Two Towers, The Return Of The King and mix it with the tactics from The Third Age. <u>We wanted to make the front-end combat like the first two games where you have to use your button skills and make the back half <b>a tactical RPG system that's based on what armour you have on</b></u> and what skills you've developed. </blockquote>Signature material.
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Thanks, Bluebottle.
<a href=http://www.computerandvideogames.com>CVG</a> has scored an <a href=http://www.computerandvideogames.com/article.php?id=143077>interview</a> with <a href=http://www.whitecouncil.ea.com/>The White Council</a>'s assistant product manager Tyler Vaught.
<br>
<br>
<blockquote><b>What other RPGs would you compare the game to?</b>
<br>
<br>
If I had to compare it to something it'd be Oblivion.</blockquote>Big surprise. Thanks a lot, Bethesda.
<br>
<br>
<blockquote><b>Can you give us any details about the plot?</b>
<br>
<br>
I'd rather not give away too much, but what I can tell you is that the basic idea is that you want to become a sufficiently powerful character...</blockquote>What a surprising twist of events.
<br>
<br>
<blockquote>There's evil in the world that needs to be destroyed and they send you off to do it. </blockquote>You are ful of surprises today, Tyler.
<br>
<br>
<blockquote><b>How much say will the player have over their alignment given the rigid storyline structure?</b>
<br>
<br>
You cannot switch sides and become evil.</blockquote>Because that would be just wrong. Right, Tyler?
<br>
<br>
<blockquote><b>How will/does the combat system work?</b>
<br>
<br>
Fundementally, what we wanted to do was to take the best of The Two Towers, The Return Of The King and mix it with the tactics from The Third Age. <u>We wanted to make the front-end combat like the first two games where you have to use your button skills and make the back half <b>a tactical RPG system that's based on what armour you have on</b></u> and what skills you've developed. </blockquote>Signature material.
<br>
<br>
Thanks, Bluebottle.