Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Gothic 2 pre-love at GameSpy

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,046
Location
Behind you.
Tags: Gothic III

<a href="http://pc.gamespy.com/">GameSpy</a> has a decent little <A href="http://pc.gamespy.com/pc/gothic-iii/722603p1.html">preview</a> of <A href="http://www.gothic3.com/">Gothic 3</a>. Here's a little bit about how the whole world gets along with your picking of sides:
<br>
<blockquote>Based on our demonstration, the dimension of moral choice is more than mere dialogue choices; it carries over into every aspect of the gameplay, including the game's faction system. Every NPC the player might encounter will be a member of a faction -- usually more than one. These factions all have their own political and social agendas that complement or compete with one another. Every action a player takes will alter their standing with these factions in some way. Hooking up with human thieves might increase the player's standing with human assassins and merchants who fence stolen goods, but hurt their reputation with Orcish law enforcement and Orc thieves who view the humans as competition.</blockquote>
<br>
Oh yeah, I like multiple faction alliances and such which affect choices in greater terms than just A hates B, B hates A, CHOOSE!
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
 

Paranoid Jack

Scholar
Joined
Jul 3, 2006
Messages
186
Never finished G2 but I loved every minute of it... of course it was my third attempt at getting into the game that finally got me to hang-in-there past the control scheme learning curve.

I bought the game for ten bucks. Found it on a bargain shelf hidden back in the tiny little PC games section at a local Console-Games-Mart. I had heard about it and was curious as to how good it would be. I made an attempt to get into it but the action oriented combat was difficult to get into. So I gave up in frustration. About six months later... same shit, just couldn't get past the controls. Of course I'll admit I have Adult ADD at times...

One day I was reading some forums and a poster went into great depth about Gothic & Gothic 2. How they were much better games than MW. A few others posted the same frustrations as mine... mainly the learning curve for their difficult interface and combat controls. Several other posters who had stuck with the game all agreed it got easier and better the longer you played it.

After the initial shock and giving the combat system time to sink in... the game-play is quite amazing. Not just the combat but the adventure, story-line, factions, quests, and exploration. Again if you're ok with an action cRPG that doesn't have uber-graphics (meaning your idea of a great game doesn't center around graphics) give it a try. :wink:

Gothic 2 most definitely had no Oblivion-esque leveling issues. You could wonder into the wrong area (and I did numerous times) and get a beat down like you wouldn't believe. So if you have a spare twenty and want to try a diamond in the rough check out Gothic 2 Gold. I haven't finished the original and don't know much about the expansion but for ten or twenty bucks you just can not go wrong.

As far as Gothic 3... yeah it looks like they took the graphics up a notch which should help them sell quite a few more copies to the Graphics-Are-King crowd but unless they smoothed out the control scheme those kiddies are in for a big surprise. :roll:

If the character progression and detailed game-world are there then I may over-look the action-hero combat and pick this one up. But that depends on what else is on my hard-drive or soon to be on my hard-drive. Time will tell... hope there's a demo.

Edit: I hate to proof read but I should have...
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
I like it. The Piranhas have always been heavy on using factions - almost every animal in Gothic2 has it's own faction actually. Non-exclusive factions are a good thing. The reassurance that you need the favour of a faction for access to training is also positive.


St. Toxic said:
It's funny because it's true.
Somehow I find that statement hilarious.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,046
Location
Behind you.
2.. 3.. I never can keep track considering how long it takes for them to get released here in the United States.
 

Azael

Magister
Joined
Dec 6, 2002
Messages
4,405
Location
Multikult Central South
Wasteland 2
According to Piranha Bytes, the faction system has caused the development team to seriously reconsider the way it organized the game's quest structure. Unlike previous versions of the game, no one's off-limits in Gothic III. Vital quest NPCs can and will be killed in the course of the game; kill enough members of a faction and all members, and eventually entire cities, may become implacably hostile to the player. My demonstrator reassured me, however, that the player would never be completely stymied. It is fully possible for a player to murder every NPC in the world and still finish the game -- although they stress that this is way more difficult than it sounds.

Let's hope that this is actually true and not just bullshit, as long as there are consequences for murdering NPCs.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
!
My anticipation grows.

It almost sounds as if that game will have... meaningful choices and consequences! We... we might finally be getting an RPG again, I mean a real RPG!
 

Hazelnut

Erudite
Joined
Dec 17, 2002
Messages
1,490
Location
UK
gamespot said:
The towns and villages that you come across are populated by hundreds of characters, and the reactive artificial intelligence will make them behave much more realistically than those in Oblivion, according to the developers. Characters will react to everything going on around them, and if you behave belligerently (such as running around with your sword drawn), they'll recoil from speaking with you. Each character will also have a daily schedule, but rather than the highly scripted nature of Oblivion, the characters in Gothic 3 have more general instructions.

RAI again? :wink:

So, Ob was highly scripted was it gamespot? That's not what your previews said, and I don't recall your review calling Beth ou too much on this broken promise either. Apparently G3 isn't gonna be 'epic' - well THAT'S A FUCKING GOOD SIGN YOU DUMBSHITS. Epic has become a cliche and that's what it stands for now. If a game is 'epic' it will generally have a hackneyed plot where you're the one to save the universe - following the path laid down by the devs of course. Oh, fuck it, I'm wasting my time..


Gothic 3 sounds very, very good though at the moment. Using factions to such an extent that it becomes a simple simulation of all the relationships between sentient creatures sounds like it may improve the cohesion and believability of the world. It might throw up some issues too, but at least this game is not being directed by a simpleton!

Go JoWood! Show Beth how it's done. :cool:

(and I really hope sales are Oblivion-escue if they come though on their promises)
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Frankly, I think Gothic 3 will be as epic as it gets, but the previous games were great because of the non-epic parts.
 

Paranoid Jack

Scholar
Joined
Jul 3, 2006
Messages
186
After watching G3 game-play videos 5, 6, & 7 on Gamespot... I am back to being worried.

http://www.gamespot.com/pc/rpg/gothic3/media.html

Three things that everyone will notice and makes you wonder why they would allow the release of these shitty videos in the first place. I know the game is not near release but seeing this poor PR is unsettling to somebody who wants to purchase your product.

Anyway here we go...

1) The AI is dumb as a box of rocks. If you don't believe me watch the fucking videos released yesterday.

One example though all three of those videos support my claim at this time: Four Orks around a farm house. Player attacks one. The other three begin to attack then just sit-back or even return to the camp fire while their com padre is brutally attacked while poorly defending himself. The Player then attacks a chicken which triggers a blood-lust in the three remaining Orks. I guess they were saving that chicken for some late night loving?

Even more baffling after killing the first Ork and moving on to kill another two the first one gets back up within a matter of seconds. I do remember reading something about no instant deaths you need to make the finally killing blow to finish an opponent who is laying on the ground. That in itself isn't bad but make the fucker stay down a bit longer than ten or fifteen seconds.

2) Clipping problems galore. See video five. Now you see the player attack wolf number two... now you don't. He backed inside that rock or mound.

3) Major video freeze ups and glitching go on in all of those videos not to mention the animations twitch or jerk... not smooth at all.

I know... I know. This is not the final product. But in every instance in the past where a developer has shown buggy ass videos like this 95% of those games came out crap. :roll:

I hope I am wrong and you can all flame me now if you like. I don't really give a shit... I am off to see TOOL in Fresno. :twisted:
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
Paranoid Jack said:
Four Orks around a farm house. Player attacks one. The other three begin to attack
No, they don't. They draw their weapons because they feel threatened by the player. Once the player attacks one Ork, the others assume that it doesn't concern them. It's a typical behaviour for pugnacious NPCs in Gothic.
Despite your lurid rethoric, they don't consider the fight a big deal. Also, two of them actually watch the fight and comment on it.

The Player then attacks a chicken which triggers a blood-lust in the three remaining Orks. I guess they were saving that chicken for some late night loving?
It's their property. They tolerate "friendly" scuffles, but not killing their food.

Even more baffling after killing the first Ork and moving on to kill another two the first one gets back up within a matter of seconds.
As you were aware apparently, the Orc wasn't killed, so why claim otherwise?

2) Clipping problems galore. See video five. Now you see the player attack wolf number two... now you don't. He backed inside that rock or mound.
A grave issue indeed. Notice the singular in contradiction to the "problems galore" you announced.

3) Major video freeze ups and glitching go on in all of those videos not to mention the animations twitch or jerk... not smooth at all.
Absolutely.

I hope I am wrong and you can all flame me now if you like.
How lame. The only gripe I have with your post is how your idiocy distracts from valid criticism.
 

Gambler

Augur
Joined
Apr 3, 2006
Messages
767
Combat, running, more combat, more running... Where is the stuff like forging swords and frying meat? I hope they extend that part of the game - non-combat world interaction was the most interesting part of the game.
 

tarkin

Augur
Joined
Apr 27, 2005
Messages
939
Wasteland 2
No it wasn't. Well maybe at the start but who would fry meat or forge some shitty swords after they are wealthy enough to buy elixirs or some uber weapons.
 

Jim Kata

Arbiter
Joined
Jul 24, 2006
Messages
2,602
Location
Nonsexual dungeon
Well, it might be fun to craft magic swords. Like if you pout various portions in the quench and experiment that way to see what sort of effects it has.
 

Paranoid Jack

Scholar
Joined
Jul 3, 2006
Messages
186
Sorry, for the quick post yesterday and maybe I didn't thoroughly think a few comments through but the main undertone of the statements still stands. Looks a bit rough.

No, they don't. They draw their weapons because they feel threatened by the player. Once the player attacks one Ork, the others assume that it doesn't concern them. It's a typical behaviour for pugnacious NPCs in Gothic.
Despite your lurid rethoric, they don't consider the fight a big deal. Also, two of them actually watch the fight and comment on it.

I didn't even hear the comments due to the sound being so low in those videos. I cranked it up a bit this time. But I don't speak fluid German. I can understand a bit but what I learned was as a child from other children so mainly the bad words. If you understand it translate it would you?

I don't see how that works, your view of the encounter. It is probable but if your friend was attacked and beat down by some stranger that just came running into your camp wouldn't you jump in to help. Or at the very least stand near to prevent the attacker from finishing him off? Since we don't know the players standing in the world (or the group of Orks) we can assume it is possible. But the Orks are the rulers in G3 why would they allow an Ork to be attacked period... since the humans are now the peons?

Also if you watch the video closely even after he attacks the property (the chicken) one Ork is more or less oblivious and remains sitting near the camp fire. Then after he beats down the three without killing any they back off again. Maybe it is a highly tuned AI and they are taking into account that the player never killed anyone. They attacked after he attacked their property and you would think it would be a fight to the death but that shouldn't be necessary. It would be nice to have other options after the fight. And it appears they have made the game that way. So until the final death blow is given it isn't impossible to back out of an aggressive encounter. Maybe they (the developers) will actually give you different/more dialog options after such an encounter. Could be a very good thing. :lol:

It's their property. They tolerate "friendly" scuffles, but not killing their food.

I understood that the chicken was property and I figure the joking comment would help to show I was being a sarcastic smart-ass. But how is a sword fight with one opponent beaten to the ground a friendly scuffle? He isn't visiting a trainer or practicing at an arena. He just runs up and attacks one. It could be a good thing though and maybe some future video or demo will show me the light.

As you were aware apparently, the Orc wasn't killed, so why claim otherwise?

I contradict myself showing some sarcasm maybe it didn't come across well? You've made numerous silly and sarcastic comments that I have read... why did mine triggering such a response? :wink:

A grave issue indeed. Notice the singular in contradiction to the "problems galore" you announced.

Are you saying since we only see one clipping example (though a huge one since an entire creature can back into a solid object) that there are not others? I was making a broad statement but I would rather error on the side of reason and since the game isn't complete it most likely will not be a huge concern come release. Well we can hope anyway... since both Gothic & Gothic 2 were buggy when first released from what I have read.

But if you watch the other videos closely you will see other creatures clipping. In the Ork fight video the first Ork he attacks pops up onto and then over the bench and then walks mostly through it.

How lame. The only gripe I have with your post is how your idiocy distracts from valid criticism.

Dido, so I guess we are even. :roll:

edit: Other points to back-up my comment on the dumb AI.

If you watch the fights no more than two creatures will attack the player at once. Sometimes only one as in the case with the wolves. Why would the second wolf hang back? If it is afraid it should run. But since wolves have a pack mentality you would think it wouldn't just hang back and wait for the out-come. It would try to attack the players flank or rear... distracting the prey and assisting the other wolf taking turns attacking when the player is open.

In the video with the large ogre like creatures some just stand back. One is standing facing the player yet the other remains behind him when there is clearly enough room for another to attack his left side. This may be due to poor path finding and/or properly working path finding with no open avenue of attack later in the fight. But when the player runs up onto the bridge the ogres remain stuck at the end though the bridge is clearly wide enough for a single file attack. I did notice the bird creatures follow and attack properly.... well one or two at a time. In G2 I remember being surrounded by those buggers and dying on more than one occasion.

Then the player runs back into the mob but only the Snappers (or whatever they were called) attack. The ogres (or whatever) just stand there and look at him... unless they have some kind of telekinetic attacks? I know dumb creatures shouldn't have intelligent attacks but just standing there and looking scary?

Anyway I realize this is a work in progress but that is why I was baffled by the video releases. It is just a game so I shouldn't expect so much. And since the release is possibly six or more months away who knows maybe they will fix some of the things I noticed. I hope so... I am looking forward to this game.
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
Paranoid Jack said:
Looks a bit rough.
A bit rough is being gentle. These videos are among the worst impressions of Gothic 3, just not for the reasons you stated in your previous post.

But I don't speak fluid German.
That's a good point. Their behavious closely resembles that of NPCs in the previous Gothics though.

It is probable but if your friend was attacked and beat down by some stranger that just came running into your camp wouldn't you jump in to help. Or at the very least stand near to prevent the attacker from finishing him off?
Are they friends? Is the player a stranger to them? He never tried finishing the Ork off.

Since we don't know the players standing in the world (or the group of Orks) we can assume it is possible. But the Orks are the rulers in G3 why would they allow an Ork to be attacked period... since the humans are now the peons?
The developer's comments indicate a relationship more akin to ruler and populance than owner and slave. The Orks have a higher standing than humans, but they also have a martial culture and respect strength proven in combat, so I think it makes sense that they don't interfere.

Maybe it is a highly tuned AI and they are taking into account that the player never killed anyone.
That's nice, not highly tuned. If by anyone you mean in this incident, I'd point out that this is standard in Gothic.
If you mean in general, it has been stated that if the player kills Orcs, he will gain a bad reputation and eventually be attacked on sight.

So until the final death blow is given it isn't impossible to back out of an aggressive encounter. Maybe they (the developers) will actually give you different/more dialog options after such an encounter.
Well, I wouldn't be that optimistic. NPCs in Gothic often say stuff like "Stop that!" or similar, but once they've switched to attack mode they usually fight until one of you is down. They generally comment on being beaten down or refuse to talk to you afterwards, but usually there aren't many options.

I understood that the chicken was property and I figure the joking comment would help to show I was being a sarcastic smart-ass.
It was obvious that you were sarcastic, yes. So? Without any other visible target, I had to assume you are being sarcastic about what I consider a perfectly reasonable behaviour, so I felt like driving the point home by pointing out the obvious.

But how is a sword fight with one opponent beaten to the ground a friendly scuffle?
For one thing, because I ain't certain the Piranhas have managed to get the AI to see the difference in a fight with and without weapons. Crying shame really, especially since the first game had a special "unarmed combat" key so you could attack with fists even with an active weapon. I think they removed it from Gothic 2 though, rather than improving the AI.
Anyway, friendly scuffle was a mere hyperbole for the fact that Orcs apparently tolerate fighting to a certain point, as did some human factions in Gothic 2.

I contradict myself showing some sarcasm maybe it didn't come across well?
Sarcasm comes across well when when it has a point. A mere contradiction isn't automatically sarcasm though, and even then I wouldn't see a point here.

Are you saying since we only see one clipping example (though a huge one since an entire creature can back into a solid object) that there are not others?
No, but I can give you examples of clipping errors in Gothic 2, does that mean it's a major issue in the game?

I was making a broad statement but I would rather error on the side of reason
Err on the side of accuracy rather.

See, that's sarcasm based on a contradiction. :P

But if you watch the other videos closely you will see other creatures clipping. In the Ork fight video the first Ork he attacks pops up onto and then over the bench and then walks mostly through it.
Right. It's not nice, but many games have some clipping issues, and I bet Gothic 2 allows similar occurances, in the final, patched version. I still wouldn't see it as a major issue.

If you watch the fights no more than two creatures will attack the player at once. Sometimes only one as in the case with the wolves. Why would the second wolf hang back?
It's more likely a case of dumb developer than dumb AI. Why? Because the AI needs to be aware that the player is already under attack to hold back. Dumb AI wouldn't care how many opponents are already attacking the player, unless one gets in the way, and even then a really dumb AI might try to walk through or attack through another NPC.

In the videos, there is no visible obstacle for the NPCs to attack the player, in the case of the Orc it clearly looks purposeful, so for the better or worse the AI is intelligent.

Maybe it has something to do with the current state of the AI and settings, though. I can't help noticing that the wolves do not react to the player until he attacks. I doubt that is intended, and I would be surprised if it is so in the final game.

But when the player runs up onto the bridge the ogres remain stuck at the end though the bridge is clearly wide enough for a single file attack.
I'll have to grant you that, this needs significant improvement.

Anyway I realize this is a work in progress but that is why I was baffled by the video releases.
My guess is that Aspyr dropped the ball on this one. Previous videos showed much more carefully chosen scenes.

It is just a game so I shouldn't expect so much.
How is that a reason not to expect much? PC Games are a million-dollar business, not a hobby software developers pursue in their spare time, exceptions notwithstanding.
 

Blacklung

Arbiter
Joined
Jan 19, 2006
Messages
1,115
Location
The geological, topographical, theological pancake
None of this really bothers me. Gothic 2 was pretty damn buggy but I enjoyed it thoroughly despite it all. As long as this game gives me more of the same, I'll be damned happy. Now I just hope my laptop will be able to handle it since I'll be in Europe during the release (away from my former, powerhouse desktop).
 

Paranoid Jack

Scholar
Joined
Jul 3, 2006
Messages
186
If you're going to Europe and plan on playing games on your lap-top while you're there you may want to rethink your plans... just too much good beer to be drank over there. Leave the lap-top at home or sell it on E-Bay before you go. More beer money... you see?
 

Blacklung

Arbiter
Joined
Jan 19, 2006
Messages
1,115
Location
The geological, topographical, theological pancake
Well I need it for school stuff too. Got to write papers, do research, send pictures, and write to friends back home. Still, yes, good beer, beautiful women, and plenty of travel. I leave September 5th and school doesn't start at Lancaster until October 1st.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom