Paranoid Jack said:
A bit rough is being gentle. These videos are among the worst impressions of Gothic 3, just not for the reasons you stated in your previous post.
But I don't speak fluid German.
That's a good point. Their behavious closely resembles that of NPCs in the previous Gothics though.
It is probable but if your friend was attacked and beat down by some stranger that just came running into your camp wouldn't you jump in to help. Or at the very least stand near to prevent the attacker from finishing him off?
Are they friends? Is the player a stranger to them? He never tried finishing the Ork off.
Since we don't know the players standing in the world (or the group of Orks) we can assume it is possible. But the Orks are the rulers in G3 why would they allow an Ork to be attacked period... since the humans are now the peons?
The developer's comments indicate a relationship more akin to ruler and populance than owner and slave. The Orks have a higher standing than humans, but they also have a martial culture and respect strength proven in combat, so I think it makes sense that they don't interfere.
Maybe it is a highly tuned AI and they are taking into account that the player never killed anyone.
That's nice, not highly tuned. If by anyone you mean in this incident, I'd point out that this is standard in Gothic.
If you mean in general, it has been stated that if the player kills Orcs, he will gain a bad reputation and eventually be attacked on sight.
So until the final death blow is given it isn't impossible to back out of an aggressive encounter. Maybe they (the developers) will actually give you different/more dialog options after such an encounter.
Well, I wouldn't be that optimistic. NPCs in Gothic often say stuff like "Stop that!" or similar, but once they've switched to attack mode they usually fight until one of you is down. They generally comment on being beaten down or refuse to talk to you afterwards, but usually there aren't many options.
I understood that the chicken was property and I figure the joking comment would help to show I was being a sarcastic smart-ass.
It was obvious that you were sarcastic, yes. So? Without any other visible target, I had to assume you are being sarcastic about what I consider a perfectly reasonable behaviour, so I felt like driving the point home by pointing out the obvious.
But how is a sword fight with one opponent beaten to the ground a friendly scuffle?
For one thing, because I ain't certain the Piranhas have managed to get the AI to see the difference in a fight with and without weapons. Crying shame really, especially since the first game had a special "unarmed combat" key so you could attack with fists even with an active weapon. I think they removed it from Gothic 2 though, rather than improving the AI.
Anyway, friendly scuffle was a mere hyperbole for the fact that Orcs apparently tolerate fighting to a certain point, as did some human factions in Gothic 2.
I contradict myself showing some sarcasm maybe it didn't come across well?
Sarcasm comes across well when when it has a point. A mere contradiction isn't automatically sarcasm though, and even then I wouldn't see a point here.
Are you saying since we only see one clipping example (though a huge one since an entire creature can back into a solid object) that there are not others?
No, but I can give you examples of clipping errors in Gothic 2, does that mean it's a major issue in the game?
I was making a broad statement but I would rather error on the side of reason
Err on the side of accuracy rather.
See, that's sarcasm based on a contradiction.
But if you watch the other videos closely you will see other creatures clipping. In the Ork fight video the first Ork he attacks pops up onto and then over the bench and then walks mostly through it.
Right. It's not nice, but many games have some clipping issues, and I bet Gothic 2 allows similar occurances, in the final, patched version. I still wouldn't see it as a major issue.
If you watch the fights no more than two creatures will attack the player at once. Sometimes only one as in the case with the wolves. Why would the second wolf hang back?
It's more likely a case of dumb developer than dumb AI. Why? Because the AI needs to be aware that the player is already under attack to hold back. Dumb AI wouldn't care how many opponents are already attacking the player, unless one gets in the way, and even then a really dumb AI might try to walk through or attack through another NPC.
In the videos, there is no visible obstacle for the NPCs to attack the player, in the case of the Orc it clearly looks purposeful, so for the better or worse the AI is intelligent.
Maybe it has something to do with the current state of the AI and settings, though. I can't help noticing that the wolves do not react to the player until he attacks. I doubt that is intended, and I would be surprised if it is so in the final game.
But when the player runs up onto the bridge the ogres remain stuck at the end though the bridge is clearly wide enough for a single file attack.
I'll have to grant you that, this needs significant improvement.
Anyway I realize this is a work in progress but that is why I was baffled by the video releases.
My guess is that Aspyr dropped the ball on this one. Previous videos showed much more carefully chosen scenes.
It is just a game so I shouldn't expect so much.
How is that a reason not to expect much? PC Games are a million-dollar business, not a hobby software developers pursue in their spare time, exceptions notwithstanding.