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Game News Warhammer 40,000: Rogue Trader Location Trailer

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Tags: Owlcat Games; Warhammer 40,000: Rogue Trader

Instead of a dev diary, Owlcat released a new Warhammer 40,000: Rogue Trader trailer yesterday showcasing various locations from the game. As a rogue trader, your character will have to oversee the multitude of imperial planets within his domain, with environments ranging from palaces to starports to industrial hives. The main highlight of the trailer, however, is that at some point the rogue trader and his party will find themselves in Commorragh, the horrific interdimensional city of the Dark Eldar.


The trailer was preceded by a lore update on the game's official website describing some of its other locations in further detail. Perhaps we'll see more of Rogue Trader during the Warhammer Fest event next weekend, although it might just be an opportunity to hawk its Collector's Edition.
 
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The 40k universe doesn't seem like a good setting for a party-based RPG, as all the races hate each other and wouldn't work together.
I disagree. A GOOD 40k RPG could have a party made up of all the disparate elements of humanity in the setting and be just as varied as a party of Orks, elves and so on. Y'know, like the Pen and Paper RPG this game is actually based on. In Dark Heresy and Rogue Trader you could be from different worlds that gave you something akin to racial bonuses. You could be a Techpriest, a Sister of Battle, a Death Cult Assassin, or some branch of the Imperial Guard. Which in many ways would be very alien to one another. Rogue Trader had rules and lore precedent for having things like Ork Freeboota's, Kroot Mercanaries and all kinds of Xenos scum tenuously aligned with your party's goals. So there would be nothing wrong with a varied party in that sense. But Owlcat want to hire degenerates so every single party member is assessed on how "romanceable" they are (IE how much they are turned on by them). It's gross and childish. But that suits the sanitized and cartoony version of 40k they're going for. God what I wouldn't give for a isometric Baldur's Gate style 40k RPG with the style of Darktide that actually fits the setting it's supposed to emulate.
 
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luj1

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The 40k universe doesn't seem like a good setting for a party-based RPG, as all the races hate each other and wouldn't work together.
I disagree. A GOOD 40k RPG could have a party made up of all the disparate elements of humanity in the setting and be just as varied as a party of Orks, elves and so on. Y'know, like the Pen and Paper RPG this game is actually based on. In Dark Heresy and Rogue Trader you could be from different worlds that gave you something akin to racial bonuses. You could be a Techpriest, a Sister of Battle, a Death Cult Assassin, or some branch of the Imperial Guard. Which in many ways would be very alien to one another. Rogue Trader had rules and lore precedent for having things like Ork Freeboota's, Kroot Mercanaries and all kinds of Xenos scum tenuously aligned with your party's goals. So there would be nothing wrong with a varied party in that sense. But Owlcat want to hire degenerates so every single party member is assessed on how "romanceable" they are (IE how much they are turned on by them). It's gross and childish. But that suits the sanitized and cartoony version of 40k they're going for. God what I wouldn't give for a isometric Baldur's Gate style 40k RPG with the style of Darktide that actually fits the setting it's supposed to emulate.

rogue trader is just lazyness

color palette dont suit Wh40k, neither do character model proportions
 

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For a location trailer, it doesn't feel like they went with much location variety. More broadly, it's sort of a pity that 40k games tend to look pretty interchangeable (one burned-out Imperial city much the same as every other one in games) given the extreme variety and weirdness of places in the setting. There's a lot to work with, but nobody ever really takes advantage of it.
The 40k universe doesn't seem like a good setting for a party-based RPG, as all the races hate each other and wouldn't work together.
I don't see how your conclusion follows from your reasoning. Are different races a requirement for a party based RPG? The tabletop Dark Heresy and Rogue Trader have their issues, but lack of character variety isn't one of them. Plenty of professions/classes, cultures, planetary backgrounds, etc. to draw from that make characters very distinct.

If anything it sort of bothers me that in this game they have a Space Marine companion and an Eldar one as well, rather than basically just different varieties of baseline human + psykers + mechanicus. Space Marine PCs were restricted to their own game (Deathwatch) rather than part of DH/RT for good reason. An Eldar companion, while not entirely out of the question for a Rogue Trader, will ring false unless written very well and in tune with the setting. If it's true that she's romanceable, they've already failed on that count.
 

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