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- Jan 28, 2011
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A KEYBOARD ONLY 1980s style Dungeon Crawler with an open world.
I uninstalled the demo in like 20 seconds because of this retarded UI.I thought the demo rather enjoyable, reminded me of The Quest on mobiles from way back albeit simpler. Really charming visuals as well. It WAS needlessly archaic on the tech side tho, so much so that it felt assumed/forced. Resolution, selecting options in the menu sending you to ini file, keyboard only controls yet no native gamepad support.
Will pick it up regardless.
The message at startup say that "currently" the game has no mouse support. That's why I first thought I got another Early Access title here. I takes some accommodation to accept the keyboard-only controls but I think I'll get into it. Game itself feels pretty nice, very classical and yet original thanks to the unique setting.A KEYBOARD ONLY 1980s style Dungeon Crawler with an open world.
When I played the demo in one of the game fests on Steam I thought keyboard-only was only preliminary, now it's a design decision. This makes much more sense in a Wizardry-style game, but in something that seems more modeled on Dungeon Master or Eye of the Beholder-like games, it's not a good idea. When 30-year-old games have a better user interface than a new indie, that's not a good sign.
All real-time dungeon crawlers since Dungeon Master basically invented the genre were primarily mouse-based, so why would you be surprised about this? Mentioning Wiz 6 or MM3-5 isn't really relevant as these aren't real-timeHaven't played it yet (plan on doing so shortly), but I'm somewhat flummoxed by the complaints about lack of mouse functionality; most blobbers released before 1996 play much more intuitively when playing them with keyboard only controls (Wiz 6, MM3-5, etc.). Playing them with mouse controls has always felt clunky as hell to me. Dungeon Master is the only one that I can think of offhand as being remotely as playable with the mouse scheme.
I plan to add controller support after all the feedback. Mouse may come later. I really never liked mouse controls in dungeon crawlers though. I feel like it may have led to the demise of the genre.
Newbie got filtered by real-time crawlers, pitifulHe's not wrong about that, clicking on the weapon for each party member to hit an enemy like in Grimrock is a design decision that plain sucks.
lol, the dev is AmericanHilarious to see Grauken go Pikachu face when an Islamic game developer makes very old school decisions and won't support haram newfangled inventions like computer mice.
So?lol, the dev is American
So?lol, the dev is American
So you're telling me you're not only a racist piece of shit but you're also incredibly ignorant? Imagine my shock. Anyone can convert to both Islam and Christianity, they're not religions for a select group of inbred people that claim to be chosen by their god to be the master race of humanity like in Judaism. Here's a quote from the game developer.Islamic my ass, his name is Michael Klaus Schmidt, you moron
I appreciate that. I (the developer) am also a Muslim, so I am hoping to do a good job with representation of different cultures and beliefs.
Real-time blobbers were all about using the mouse to interact with the environment, e.g. clicking a suspicious pebble in the wall to open a hidden door or dragging an item from your inventory to trigger something in the world. So this seems like the worst of both worlds: a real-time blobber, meaning poor combat, but lacking the trademark environmental interaction of the genre.Haven't played it yet (plan on doing so shortly), but I'm somewhat flummoxed by the complaints about lack of mouse functionality; most blobbers released before 1996 play much more intuitively when playing them with keyboard only controls (Wiz 6, MM3-5, etc.). Playing them with mouse controls has always felt clunky as hell to me. Dungeon Master is the only one that I can think of offhand as being remotely as playable with the mouse scheme.
Dungeon Master came out in 1987. If anything, lack of mouse support is "new school" design.He's not wrong about that, clicking on the weapon for each party member to hit an enemy like in Grimrock is a design decision that plain sucks. The square dancing is kinda stupid too. Hilarious to see Grauken go Pikachu face when an Islamic game developer makes very old school decisions and won't support haram newfangled inventions like computer mice.
Why wouldn't you include a hotbar for easy item access in a game like this? A lot of these indie games pride themselves on being "retro" yet lack basic UI features from games released 30 years ago.
So you're telling me you're not only a racist piece of shit but you're also incredibly ignorant? Imagine my shock. Anyone can convert to both Islam and Christianity, they're not religions for a select group of inbred people that claim to be chosen by their god to be the master race of humanity like in Judaism. Here's a quote from the game developer.Islamic my ass, his name is Michael Klaus Schmidt, you moron
I appreciate that. I (the developer) am also a Muslim, so I am hoping to do a good job with representation of different cultures and beliefs.
Now crawl back to your troglodyte hole in shame and attempt to continue to live in delusion with your fellow racists that you can determine someone's religion and faith based on their name alone.
Islands of the Caliph game dev said:Yes, definitely inspired by the old dungeon crawlers. I never played Lands of Lore, but I remember drooling over the graphics back then