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Preview ToEE Journal #2 over at RPGVault

Saint_Proverbius

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Tags: Temple of Elemental Evil; Troika Games

The fun bunnies over at <A href="http://rpgvault.ign.com/">RPGVault</a> have posted up <A href="http://rpgvault.ign.com/articles/402/402066p1.html">Journal #2</a> about <A href="http://www.troikagames.com/toee.htm">Temple of Elemental Evil</a>, which discusses map changes and other things about the module being translated to fun filled <A href="http://www.troikagames.com">Troika</a> goodness. Here's a bit from the three page affair:
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<blockquote>The majority of the maps in the game are unchanged. Hommlet, the moat house and its dungeon, and the temple and its dungeons are almost exactly as described in the module, with the same layout found in the original. However, the map for the village of Nulb has been changed significantly. The original map showed many buildings, most with no descriptions and no associated NPCs. Nulb has been reconfigured into a smaller and tighter design, while at the same time, the number of NPCs has been increased, and the existing buildings have gained more details.
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The elemental nodes (extra-planar realms that have been called into existence by evil forces) have been changed. In the original module, these maps were huge (almost half a mile across for the Air and Water nodes), and the resident creatures were not explicitly placed. Furthermore, several powerful magic items were guarded by relatively weak elemental grues. In the new design, the maps were made to the same scale as the rest of the temple dungeons, and the element-specific monsters were placed with more care. In addition, appropriately powerful guardians now guard the powerful magic items.</blockquote>
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Awww.. And I really wanted them to render a half a mile of dungeon, too. Damned lazy artists and map designers, needing sleep and food and stuff. Think of the money they'd save on houses and groceries if they'd just stayed glued to their workstations making all that. It's <i>Win-Win</i>, baby!
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<b>Ausir</b> found this, but didn't tell me where, so let's pretend I heard it from <a href="http://www.homelanfed.com">HomeLAN Fed</a> or <a href="http://www.rpgdot.com">RPGDot</a> or <a href="http://www.bluesnews.com">Blue's News</a>. Just pick one and make believe!
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<i><b>Ausir says</b>: I didn't tell you where i found it, because i actually found it directly at RPGVault. Ockham's razor, baby! :)</i>
 

Saint_Proverbius

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Spazmo said:
I can't see how any game designer with any respect for the classics could make a grue 'weak'.

Well, the actually words are relatively weak grue, so it could just be at the lower end of powerful - weak relative to average or better grue.
 

Sammael

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I am somewhat disappointed that they are keeping Hommlet and Temple itself in the same layout as in the module. So much for surprises...
 

Spazmo

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Saint_Proverbius said:
Well, the actually words are relatively weak grue, so it could just be at the lower end of powerful - weak relative to average or better grue.

I interpret that as weak in relation to some of the elementals or the infamous balor. And even if that's true, the grue should mean instant and irrevocable death for anyone withing twenty feet.

As long as they don't have a torch.

Sammael said:
I am somewhat disappointed that they are keeping Hommlet and Temple itself in the same layout as in the module. So much for surprises...

There's also something to be said for faithful adaptation. And hey, some of us actually have never gotten the opportunity to play the original.
 

Nagling

Educated
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Oct 21, 2002
Messages
65
Saint_Proverbius said:
Spazmo said:
I can't see how any game designer with any respect for the classics could make a grue 'weak'.

Well, the actually words are relatively weak grue, so it could just be at the lower end of powerful - weak relative to average or better grue.
[smartass mode]

Well, actually the complete sentence reads as follow:
Furthermore, several powerful magic items were guarded by relatively weak elemental grues.

So the best guess would be that this is in comparison with the power of those items..

[/smartass mode]
 

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