Tags: Lionheart: Legacy of the Crusader
<A href="http://rpgvault.ign.com">RPG Vault</a> has the <A href="http://rpgvault.ign.com/articles/403/403770p1.html">twelveth shotgun interview</a> about <a href="http://lionheart.blackisle.com">Lionheart</a> up and ready for your viewing pleasure. I'll take the answer from <b>Dan Ruskin</b>, because <b>Dan</b> is so cool.
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<blockquote><b>Jonric: Speaking as a gamer, what are a couple of things that will help differentiate Lionheart and make it stand out from other recent and current RPGs?
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Dan Ruskin
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Designer, Reflexive Entertainment</b>
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One thing that I believe sets Lionheart apart from other RPGs is its spell system. What is unique to our system is that each spell is allowed to grow more powerful as skill points are spent. Because of this, spells do not become obsolete, and in fact, some even gain new abilities as skill points are increased. The spell description system is also unique in that it constantly updates to let the player know the spell's current capabilities. As you put points into Fireball for instance, the current amount, and radius, of damage is displayed. A buff spell like Armor of Bones tells you exactly how much resistance is going to be added and for how long.</blockquote>
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I always like a game that gives a lot of information about what you're getting. The number crunching aspect appeals to me.
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Spotted this at <a href="http://www.bluesnews.com">Blue's News</a>.
<A href="http://rpgvault.ign.com">RPG Vault</a> has the <A href="http://rpgvault.ign.com/articles/403/403770p1.html">twelveth shotgun interview</a> about <a href="http://lionheart.blackisle.com">Lionheart</a> up and ready for your viewing pleasure. I'll take the answer from <b>Dan Ruskin</b>, because <b>Dan</b> is so cool.
<br>
<br>
<blockquote><b>Jonric: Speaking as a gamer, what are a couple of things that will help differentiate Lionheart and make it stand out from other recent and current RPGs?
<br>
<br>
Dan Ruskin
<br>
Designer, Reflexive Entertainment</b>
<br>
One thing that I believe sets Lionheart apart from other RPGs is its spell system. What is unique to our system is that each spell is allowed to grow more powerful as skill points are spent. Because of this, spells do not become obsolete, and in fact, some even gain new abilities as skill points are increased. The spell description system is also unique in that it constantly updates to let the player know the spell's current capabilities. As you put points into Fireball for instance, the current amount, and radius, of damage is displayed. A buff spell like Armor of Bones tells you exactly how much resistance is going to be added and for how long.</blockquote>
<br>
<br>
I always like a game that gives a lot of information about what you're getting. The number crunching aspect appeals to me.
<br>
<br>
Spotted this at <a href="http://www.bluesnews.com">Blue's News</a>.