Diogo Ribeiro
Erudite
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
<a href=http://www.gamerdad.com/>GamerDad</a> spent some time checking out <a href=http://www.bethsoft.com/games/games_oblivion-kotn.html>Knights of the Nine</a>. They go over each of the modules offered up in <a href=http://www.bethsoft.com/>Bethesda</a>'s first expansion pack for <a href=http://www.elderscrolls.com/games/oblivion_overview.htm>Oblivion</a>, ultimately giving it <a href=http://www.gamerdad.com/detail.cfm?itemID=3566><b>3/5 stars</b></a>. Here's a clip about the <b>Mehrune's Razor</b> mod:
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<blockquote>
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<b>Mehrune's Razor:</b> Now *this* is a quest! A huge dungeon full of atmosphere and interesting areas and loads of enemies. Unfortunately it is also littered with every other problem that plagues Oblivion - scaled enemies, scaled drops and scaled chests. It is a sort of cognitive dissonance - you are working your way through a nicely designed and atmospheric dungeon that is mostly empty and contains a bunch of enemies that are easily defeated. All of this for a single excellent weapon and a decent armor set that you will probably just sell since you already have something better. I was very disappointed with this module - such a great dungeon full of possibilities left unrealized in a sea of scaled blandness. <u>Had it presented an actual challenge and more than a minor reward it would have been worth purchasing by itself.</u>
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</blockquote>
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That kind of describes Oblivion in itself.
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<br>
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
<a href=http://www.gamerdad.com/>GamerDad</a> spent some time checking out <a href=http://www.bethsoft.com/games/games_oblivion-kotn.html>Knights of the Nine</a>. They go over each of the modules offered up in <a href=http://www.bethsoft.com/>Bethesda</a>'s first expansion pack for <a href=http://www.elderscrolls.com/games/oblivion_overview.htm>Oblivion</a>, ultimately giving it <a href=http://www.gamerdad.com/detail.cfm?itemID=3566><b>3/5 stars</b></a>. Here's a clip about the <b>Mehrune's Razor</b> mod:
<br>
<br>
<blockquote>
<br>
<b>Mehrune's Razor:</b> Now *this* is a quest! A huge dungeon full of atmosphere and interesting areas and loads of enemies. Unfortunately it is also littered with every other problem that plagues Oblivion - scaled enemies, scaled drops and scaled chests. It is a sort of cognitive dissonance - you are working your way through a nicely designed and atmospheric dungeon that is mostly empty and contains a bunch of enemies that are easily defeated. All of this for a single excellent weapon and a decent armor set that you will probably just sell since you already have something better. I was very disappointed with this module - such a great dungeon full of possibilities left unrealized in a sea of scaled blandness. <u>Had it presented an actual challenge and more than a minor reward it would have been worth purchasing by itself.</u>
<br>
</blockquote>
<br>
<br>
That kind of describes Oblivion in itself.
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>