Diogo Ribeiro
Erudite
Tags: BioWare; Dragon Age
<a href=http://www.bioware.com>Bioware</a> has decided to join hippies and totally not creepy naure lovers and <a href=http://www.gamershell.com/companies/idv/332996.html>licensed</a> SpeedTreeRT for numerous projects of theirs, including upcoming high-school draconian drama RPG, <a href=http://dragonage.bioware.com/>Dragon Age</a>. Here's what Trent Oster had to say about the deal:
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Within days of downloading the software, we had beautiful, shadowed, deciduous trees running in our upcoming title, Dragon Age, said Trent Oster, Eclipse Engine project director for BioWare. Based on the visual quality and the ease of integration, we signed a multi-game, company-wide licensing deal for SpeedTree.
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At least we know those corridor like levels will be pretty to look at.
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Here's a clip about SpeedTree itself:
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<blockquote>
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SpeedTreeRT, winner of the 2005 Front Line Award for middleware, delivers highly realistic trees and plants, with adjustable wind effects, user-configurable and seamless LOD transitions, and an included library of hundreds of tree, plant and marine models representing more than 170 core species. SpeedTreeRT includes SpeedTreeCAD, a Windows application used to create and edit animated trees in real-time.
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</blockquote>
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That makes sense. Why have turn-based trees in realtime games?
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
<a href=http://www.bioware.com>Bioware</a> has decided to join hippies and totally not creepy naure lovers and <a href=http://www.gamershell.com/companies/idv/332996.html>licensed</a> SpeedTreeRT for numerous projects of theirs, including upcoming high-school draconian drama RPG, <a href=http://dragonage.bioware.com/>Dragon Age</a>. Here's what Trent Oster had to say about the deal:
<br>
<br>
<blockquote>
<br>
Within days of downloading the software, we had beautiful, shadowed, deciduous trees running in our upcoming title, Dragon Age, said Trent Oster, Eclipse Engine project director for BioWare. Based on the visual quality and the ease of integration, we signed a multi-game, company-wide licensing deal for SpeedTree.
<br>
</blockquote>
<br>
<br>
At least we know those corridor like levels will be pretty to look at.
<br>
<br>
Here's a clip about SpeedTree itself:
<br>
<br>
<blockquote>
<br>
SpeedTreeRT, winner of the 2005 Front Line Award for middleware, delivers highly realistic trees and plants, with adjustable wind effects, user-configurable and seamless LOD transitions, and an included library of hundreds of tree, plant and marine models representing more than 170 core species. SpeedTreeRT includes SpeedTreeCAD, a Windows application used to create and edit animated trees in real-time.
<br>
</blockquote>
<br>
<br>
That makes sense. Why have turn-based trees in realtime games?
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>