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Preview First look at Sacred 2 at DEN

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Tags: Ascaron Entertainment; Sacred 2

<a href=http://www.dignews.com>Digital Entertainment News</a> has posted a "<a href=http://www.dignews.com/preview.php?story_id=21449>first look</a>" article, presenting <a href=http://www.sacred2.com/>Sacred 2</a> to their readers.
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<blockquote>Each of the different classes have a large skill tree to go through, which is normal for this type of game. What is going to make this game different however will be the combination system where players can combine different skills and attacks into one button press. The longer the combo, the longer the recharge time, as one might expect. The goal is for everybody to go through the game, build up a character, go through a second time to get the full story, and have a unique character at the end of the process.
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Aside from the varying skill trees, each character type will have their own type of mount that can be used. Mounts are not going to be primarily used for transportation (though there will be some of that) instead the use will be mostly for combat. The idea will be that players can get on their mount and wade through a large wave of enemies. Don’t only look for just horses, I was shown a couple of creatures, including a rather large tiger-like creature.</blockquote>I'm looking forward to this game. Sacred was one of the most interesting/original Diablo-like games, so I'm curious to see how they developed the concept.
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
It was fun for the first two hours riding the horsies... then it got boring as shit.
 

vazquez595654

Arbiter
Joined
Jul 21, 2005
Messages
1,090
Location
Malta
Yeah, I agree. Sacred was boring as hell. I don't know how someone could finish the game once and want to play it again. Same shit, different character animations...err skills.

I am pretty certain the 3D will just fuck up the game and make the camera control annoying a la NWN1, NWN2, Dungeon Sieges, Spell Forces, UFO Afterlight... They should learn from WarCraft 3 and Fate. Just because it's 3D doesn't mean you need to have 360 degree camera control with zoom. Having to do the camera work and try to play a game, takes me out of it faster than a fat Indian lady with a 5 o' clock shadow.

My girlfriend let me take pictures of her while she was in her underwear. Is she a slut? And does anyone want to see the pics? She isn't that hot, but she has a great personality.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
The lack of random areas hurt the game for me. Especially since it didn't have the kind of living setting and lore of Divine Divinity, it was pretty hard to justify playing the game.
 

Joe Krow

Erudite
Joined
Feb 16, 2007
Messages
1,162
Location
Den of stinking evil.
The original was one of the better games of this type. Plus they were nice enough to produce a free expansion (Sacred Plus).

The classes form the original were Dark Elf, Saraphim, Wood Elf, Battle Mage, Barbarian, and one other. The Underworld expansion added Dwarves.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,323
Location
Jersey for now
to quote Lex Luthor: WRONG!

It was gladiator not barbarian. and the expansion added the Dwarf and the Succubus thing. Also the Vampiress creature was also available in the original.
 

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