XJEDX said:
Skorpy, your attitude toward demos is strange; you act if they should considered a perk. If I were to buy a car, should I feel privileged to give it a test drive? Should I be grateful for movie trailers? Am I lucky to hear a song on the radio before I buy a CD? What about television commercials? It is in the publisher's own interest to make a demo--one that is as appealing and representative as possible--to attract as many buyers as possilbe. This is a really simple marketing concept.
I'm just using YOUR arguments guys. You dislike the icons because 'they do nothing' - I see only limited use for a
RPG demo because what does it do? Possibly showcase the graphics, some combat features, give a dash of character creation (if that is included and you aren't just handed a 'saved game' with a fixed character). All the factors that you have been telling me DON'T really make a RPG! Does it give a decent indication of the depth of dialogues and plot lines that you are all so concerned about? No - for the reasons I gave above.
XJEDX - if you want to buy a car, do you break into the factory, sit in the aluminium shell and say, "I'll take it!". Do you buy a song based on the soundchecks the band do before recording it? Due to the very nature of RPGs, a demo is only a portion, barely even finished properly, of the game. Also, why is a demo an OK marketing concept, yet you all seem so against every other type of game marketing? Is it just because you get a piece of a game for free? Can it be that simple? Is a demo a valuable marketing tool? Of course - I'm just saying with games that depend on as MANY factors as RPGs, even a demo is limited in how much of the game it can present properly.
I've read comments from many designers of RPGs who describe the difficulty of creating a demo that is "appealing and representative" as possible. In a limited area what can you do except throw in some combat encounters and basic 'Fedex' style quests and related dialogue? Any more than that will be MUCH more work than is worthwhile for a chunk of game you are giving away for free.
Voss said:
Ah, Skorp. The game is gold. They wouldn't be taking away resources from the main game right now, now would they?
And theres got to be some dialogue chunks and areas that got cut (knights of saladin stuff, anyone?) that could be tweaked and modified to put in a demo. Even if it isn't quite as good as the stuff in the actual game, it could be used to showcase other game elements as well as combat.
If you followed the announcement of the demo on the boards, you would see that the demo had been created at least a couple of months ago to give to Interplay. So it WAS worked on concurrently with the game, Voss. As you say, the game is gold - that means they've finished working on it - maybe even moving on to their next project. So chances are work on the demo would be squeezed around preparations for the next game, again making it more difficult. These guys don't have endless free time, just to throw together a demo or three - it has to be fitted into their schedules somewhere, even if the game has gone gold.
As for 'dialogue chunks', as I said before - a few 'chunks' thrown together in some sort of mish-mash is supposed to represent the final game? That will give a good impression to hardcore gamers trying to judge the quality of a game, won't it!
It would be like a movie trailer made up of stuff that hit the cutting-room floor! Come on, how is that good marketing?!
Also, as far as I know, the bulk of the Knights of Saladin stuff is still in the game, they just aren't joinable any more, so all that has been cut out I assume is the top level quest to become a Knight of Saladin. Wouldn't the inclusion of that quest give some gamers a misleading impression of the place of the KOS in the game? Won't they be hitting the boards once they buy the game screaming, "What happened to the KOS?! They rule! Now I can't join them! You suck!"??? Is that a useful thing for a demo to do? Mislead players about the game's content?
From what Cabal has said, there is some dialogue in the demo, but it isn't the focus of it, and I can understand that. I just hope after playing the demo you guys don't start calling Lionheart "Diablo 3", or "BG for morons".