Nortar
Arcane
- Joined
- Sep 5, 2017
- Messages
- 1,415
Well, I got to "Day 5" which seems to mark the end of "tutorial".
And it does not look very good.
Maps are small and very linear.
Battle encounters are smallscale(-ish) 4 vs 5/6, located in fixed spots, and have a certain "tactical puzzle" feel to them.
All units take their predesigned positions at the beginning of a battle, and you have to complete encounter without casualties.
After battle all health is fully recovered.
Combat itself is basically a nuXcom 2 AP system with cooldowns.
No limit of ammo and grenades, no need to reload.
One good thing - there is friendly fire.
One interesting mechanic is Cold.
Characters exposed to cold weather are freezing out, taking "cold damage" each round.
These lost HP can be recovered by spending "fulgor" for heating.
Fulgor, a kind of local magical fuel stuff, is the only limited resource that is used for everything from reducing cooldowns on abilities to recovering downed characters.
There are 8 pregenerated characters, and you can field 4 of them.
Their roles are more or less overlapping: you have 2 melee, 2 snipers, 2 support and 2 assaults.
Some characters must be present on certain missions.
Character progression is not very deep.
Every unit has 1 basic attack and can select 2 more with some variations:
There's no level progression.
Instead you find bits of equipment that can upgrade your abilities (like +10 DMG) or unlock new ones.
These equipment part can be traded between characters.
The setting is the best part of it, and there seems to be a decent story for those who want to uncover it.
Oh, one more word about music, especially music in combat. It's some mortal-combat tier shit, and does not fit the gameplay at all.
All in all, in my opinion, this game would be passable at best if there was a drought in the field of TB tactics. But it's not the case at the moment.
And it does not look very good.
Maps are small and very linear.
Battle encounters are smallscale(-ish) 4 vs 5/6, located in fixed spots, and have a certain "tactical puzzle" feel to them.
All units take their predesigned positions at the beginning of a battle, and you have to complete encounter without casualties.
After battle all health is fully recovered.
Combat itself is basically a nuXcom 2 AP system with cooldowns.
No limit of ammo and grenades, no need to reload.
One good thing - there is friendly fire.
One interesting mechanic is Cold.
Characters exposed to cold weather are freezing out, taking "cold damage" each round.
These lost HP can be recovered by spending "fulgor" for heating.
Fulgor, a kind of local magical fuel stuff, is the only limited resource that is used for everything from reducing cooldowns on abilities to recovering downed characters.
There are 8 pregenerated characters, and you can field 4 of them.
Their roles are more or less overlapping: you have 2 melee, 2 snipers, 2 support and 2 assaults.
Some characters must be present on certain missions.
Character progression is not very deep.
Every unit has 1 basic attack and can select 2 more with some variations:
There's no level progression.
Instead you find bits of equipment that can upgrade your abilities (like +10 DMG) or unlock new ones.
These equipment part can be traded between characters.
The setting is the best part of it, and there seems to be a decent story for those who want to uncover it.
Oh, one more word about music, especially music in combat. It's some mortal-combat tier shit, and does not fit the gameplay at all.
All in all, in my opinion, this game would be passable at best if there was a drought in the field of TB tactics. But it's not the case at the moment.