Ico is a very empty game, my friend. It's completely devoid of... anything.Very poor attempt at trolling.
Besides, everyone knows Ico has the best art direction of any video game ever. Of all time. Fucking period.
Ico is a very empty game, my friend. It's completely devoid of... anything.Very poor attempt at trolling.
Besides, everyone knows Ico has the best art direction of any video game ever. Of all time. Fucking period.
I always thought it was more like "VITA, MORTIS, KAYAYAYAYAY"Vita, Mortis, Careo!
There are games without voice acting. There are games without cutscenes. There are games without music. There are admittedly not many games without all three, but they probably do exist.It's what you see and hear all the time. Ergo, they are the game, dumbfuck.What do any of those three have to do with the actual game?
Anyway, I don't think Doom was praised for its Nine Inch Nails music, which is solely remembered for nostalgia value. Otherwise, it did without voice acting or cutscenes. Was Doom not a game?
IWD2 and Diablo have great art, what's so hard to understand about that? I guess Doom 3 is artistically dark. It's not about fun, it's all about the quality of all the visuals/sounds/world building/and so on.Doom 3, Icewind Dale 2, Diablo...really?
Black Cat is back?
Exactly.IWD2 and Diablo have great art, what's so hard to understand about that? I guess Doom 3 is artistically dark. It's not about fun, it's all about the quality of all the visuals/sounds/world building/and so on.
"Art direction" is an umbrella term for all of that. If you've got another word for it, shoot.But my question is: can we really evaluate art-direction by itself and totally detach from sound, music and the interactivity of the experience?
"Art direction" is an umbrella term for all of that. If you've got another word for it, shoot.But my question is: can we really evaluate art-direction by itself and totally detach from sound, music and the interactivity of the experience?
Fixed.1eyedking said:[...]Wizardries, Jagged Alliances, King's Bounty[...]Europa Universalis[...] and other masterpieces brimming with cheap emo faggotry, elves and orcs in space, borked accents with incredibly exploitable gameplay mechanics, and pseudoartistic value.
You're not even trying.
In that case..."Art direction" is an umbrella term for all of that. If you've got another word for it, shoot.But my question is: can we really evaluate art-direction by itself and totally detach from sound, music and the interactivity of the experience?
*Groan*1eyedking said:Fallout 2(more than the first - suck it down VD & Co.)
1eyedking said:Icewind Dale(avoid Trials of the Luremaster)Icewind Dale II
You mean unlike this:When people think about the future, particularly in space, they usually think it in terms of unbelievable, convoluted ship designs, the kind that wouldn't be able to get mass-produced (read: make-believe gets instantly destroyed)
...But you left me wondering...who the fuck plays this *shit*?
Pause is your friend. Also, how far did you get into PST?No way, IE RTwP is unplayable, PS:T is the only game worth playing, due to the relatively low amount of forced clusterfuck combat and excellent everything else.