Therefore, I decided a better tact might be to simply ask the author of the editorial, since he so conveniently happened to drop by.
Right, and although you're beating a massively dead horse (we've been getting people asking staff "gosh what DO you like?" since Proverbius' NWN review in 2002), I guess I'll answer you.
Like VD said, there are RPGs that are good as RPGs, and RPGs that are good as adventure or action games. And, of course, there are RPGs that just plain suck.
Fallout, Arcanum, PST, Geneforge, perhaps some others, these are broadly the kind of games I want to see being made. They're not exact blueprints for the perfect RPG--each one has its flaws (for example, Arcanum, PST and Geneforge all have pretty terrible combat). But in terms of play style and design philosophy (aagh philosophy), that's what I'm looking for.
Then, you have games like BG1/2 (2 far, far more than 1), Icewind Dales, the action RPGs that aren't trash, and some others, which are fun games (although the Infinity Engine games have aged horribly), but not that good RPGs. They do better as adventure games or hack'n'slashers.
Then there's the flat-out bad games like (face it) Morrowind, NWN, KOTOR1/2 (2, again, far, far more than 1), and many, many more. These are the games that don't really do anything right at all.