Azura's Star
Novice
- Joined
- Jan 7, 2006
- Messages
- 11
Yes, that would have been cool. I can't really see how you could have made that many language skills all have opportunities tied to them, but it would have been cool to have a "linguistics" skill in Morrowind, which would let you get extra information, avoid fights sometimes, etc. However, I mentioned them as a way of saying that just because Daggerfall had more skills didn't necessarily make character creation deeper, because a lot of those skills were useless.Role-Player said:Azura's Star said:-Less skills: I'll give you that...on the other hand, who ever used a language skill in Daggerfall?
Wouldn't it be better, in regards to gameplay, to make it so the skill would have opportunities to be used and useful, instead of it being removed completely? Sometimes features are cut from a game because they aren't appraised, because developers don't take the time to see how they could be improved and just remove them. Not saying that this is what Bethesda has done or does, though; but sometimes that's definitely the feeling we get.
*edit*
Correction: Constant Effect enchantments in Morrowind were underpowered. Cast When Used enchantments were way overpowered. Either way, I thought they were poorly implemented by degree, but not by concept.baby arm said:Morrowind's enchantments were underpowered? Wow, I thought it was completely the opposite. It was very easy to exploit and fun in a munchkiny sort of way.