Tags: Lionheart: Legacy of the Crusader
The guys over at <a href="http://www.frictionlessinsight.com/">Frictionless Insight</a> have done up <a href="http://www.frictionlessinsight.com/PC_Reviews/Lionheart/Lionheart.htm">their review</a> on <a href="http://lionheart.blackisle.com">Lionheart</a>, giving it a lackluster <b>3 stars out of 5</b>. Basically, the idea behind the thing is the first part is good, the rest of the game sucks. So basically, the part of the game with roleplaying - <i>YAY!</i> while the part of the game with all the action hacking and slashing - <i>YUCK!</i>
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<blockquote>The skill system has some other problems than just specialization. Many of the thieving skills are made unnecessary by the quick-save function. With many chests, traps and even some encounters, you can keep reloading and retrying until you?ve picked the chest?s lock, found the trap or met a monster you can destroy. Money is plentiful, so diplomacy is the only non-combat skill that will serve a character especially well. Combat is real-time, and although it is pause-able, ranged magic and missile weapons aren?t nearly as entertaining as they are in a turn-based system. Enemies close so rapidly that using distance attacks is just an additional challenge. Worse yet, diplomacy becomes outmoded after the early part of the game.</blockquote>
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Look! A review stating <i>turn based</i> would have been more fun!
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Spotted this at <A href="http://www.shacknews.com">ShackNews</a>.
The guys over at <a href="http://www.frictionlessinsight.com/">Frictionless Insight</a> have done up <a href="http://www.frictionlessinsight.com/PC_Reviews/Lionheart/Lionheart.htm">their review</a> on <a href="http://lionheart.blackisle.com">Lionheart</a>, giving it a lackluster <b>3 stars out of 5</b>. Basically, the idea behind the thing is the first part is good, the rest of the game sucks. So basically, the part of the game with roleplaying - <i>YAY!</i> while the part of the game with all the action hacking and slashing - <i>YUCK!</i>
<br>
<br>
Here's a clip:
<br>
<br>
<blockquote>The skill system has some other problems than just specialization. Many of the thieving skills are made unnecessary by the quick-save function. With many chests, traps and even some encounters, you can keep reloading and retrying until you?ve picked the chest?s lock, found the trap or met a monster you can destroy. Money is plentiful, so diplomacy is the only non-combat skill that will serve a character especially well. Combat is real-time, and although it is pause-able, ranged magic and missile weapons aren?t nearly as entertaining as they are in a turn-based system. Enemies close so rapidly that using distance attacks is just an additional challenge. Worse yet, diplomacy becomes outmoded after the early part of the game.</blockquote>
<br>
<br>
Look! A review stating <i>turn based</i> would have been more fun!
<br>
<br>
Spotted this at <A href="http://www.shacknews.com">ShackNews</a>.