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Review GamerDad wishy washes Lionheart

Saint_Proverbius

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Tags: Lionheart: Legacy of the Crusader

<a href="http://www.gamerdad.com/">GamerDad</a> has posted <a href="http://www.gamerdad.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=67">their review</a> of <A href="http://lionheart.blackisle.com">Lionheart</a>, giving it <b>3/5 stars</b> and making numerous errors about various things. For example:
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<blockquote>There are also some amateurish parts of the game that RPG veterans will find tiresome. There are several maze-like sprawls that are little more than tedious monster bashes. <u>The game seems inflexible about giving players a truly non-violent path through the game as the Fallouts did</u>. Although the plethora of quests includes some very good ones there's still an abundance of the dreary parcel delivery or assassination jobs. And combat in the game is very plain and nearly always degenerates into a trading of blows with no strategy, as enemies typically just rush your character into melee.</blockquote>
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<a href="http://www.interplay.com">Fallout</a> is one of the few CRPGs I can name that you can get through without killing anything. The part about <a href="http://lionheart.blackisle.com">Lionheart</a> using the same engine as <a href="http://www.interplay.com/fallout">Fallout</a> is pretty damned funny as well.
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Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.
 

Sitra Achara

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It's not clear that he meant that - it could be because English is not my mother tongue, but I interpreted that sentence as "unlike the Fallouts, Lionheart seems inflexible blah blah..." when I read it.

Also, the reviewer says later in the article:

"The quest mix and the ability to solve problems through negotiation are hallmarks of the Fallout engine and you'll still see some of this in Lionheart, which makes it better than the average computer game for illustrating the beauty of non-violent solutions. Lionheart is less accommodating to non-violent players than the Fallout games were..."

And look carefully at the sentence - "The game seems inflexible about giving players a truly non-violent path through the game as the Fallouts did". I think that if he had meant that the Fallouts were as such, he would've said "...as the Fallouts were". (i.e. that the Fallouts were inflexible etc.)[/b]
 

Deathy

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It is an ambiguous statement, to be sure. I think what's at issue here is the fact that that statement made it through the editing process. Things like this are somewhat excusable for a non professional site, as GamerDad seems to be.

But when "professional" sites, with paid editors do it, it really ticks me off.
 

Saint_Proverbius

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Through most of the review, his complaints about Lionheart are based on him saying that Lionheart used Fallout's engine(which it didn't), like the graphics and being limited to only controlling one character.

Like Deathy said, it's fairly ambiguous, but you'd be surprised how many people out there don't know that you can beat Fallout with anything other than shooting stuff. I once wrote an article for Vault13.net about how an MMORPG Fallout would be bad because the mechanics required would make characters like melee based characters impossible as well as it being impossible to get through the game without killing anything at all.

I got dozens of emails about that part, from people telling me how it's impossible to beat the game without guns.
 

Visceris

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Hate to nitpick, Saint, but Fallout and Reflexive's Lionheart doesn't use the same game engine. They use the same game rules system, but the engine themselves are quite different.

:D
 

POOPERSCOOPER

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Visceris said:
Hate to nitpick, Saint, but Fallout and Reflexive's Lionheart doesn't use the same game engine. They use the same game rules system, but the engine themselves are quite different.

:D

thats what he said, yo.
 

Saint_Proverbius

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Visceris said:
Hate to nitpick, Saint, but Fallout and Reflexive's Lionheart doesn't use the same game engine. They use the same game rules system, but the engine themselves are quite different.

:D

The review says that in numerous places, Visceris. I said I thought it was funny that it said that - probably because it doesn't use it.

I've even stated on here a few times that it uses the Velocity Engine, which was used for Zax and Star Trek: Away Team.

But so far, the Fallout engine has been given credit by reviewers for being the engine for:

  • Fallout Tactics
  • Arcanum
  • Lionheart

I love the internet.
 

chrisbeddoes

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Hasnt the Fallout engine has been given credit for a piech of $hit idiotic travesti adventure wannabe that pretends to be a Fallout ?

Not yet ?

Oh ok.
 

Visceris

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Oops, my bad, Saint.

Sleep deprivation does that to me.

Man, I should try to get a job as a game reviewer you know. Put guys like this to shame, but then again that wouldn't take to much.
 

Sol Invictus

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Man, stop groveling. It was a simple mistake that everyone makes all the time - no need to go overboard with excuses for it.
 

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