Tags: Lionheart: Legacy of the Crusader
There's another <a href="http://www.zdnet.com.au/gamespot/pcgames/reviews/story/0,2000013604,20278507,00.htm">review</a> of <a href="Http://lionheart.blackisle.com">Lionheart</a>, this one written up by the <a href="http://www.zdnet.com.au/gamespot/">Aussie branch of GameSpot</a> who give the game a <b>7.5/10</b>. It's pretty short, only about six or seven paragraphs, and mainly a rehash of what's been said before.
<br>
<br>
<blockquote>Lionheart begins solidly with excellent level design and plenty of conversation. In fact conversations play a large part in Lionheart and you will often be required to make important decisions that can affect the passage of your experience. For example, early in the game you must decide whether to join the beggars or thieves in the sewers of Barcelona and choosing one or the other will affect how you can fulfil certain quests. This is all good and the solid balance of fighting and information gathering sees the gaming gods smiling happily at the dank medieval setting for the majority of Lionheart's first half. At this point, however, things begin to go pear-shaped and the interesting choices, sub-quests and conversations that kept you intrigued go AWOL, leaving you with a too much fighting and linear plot development that undermines the title's solid beginning.</blockquote>
<br>
<br>
Seems like most of the reviews follow this theme, doesn't it? Kind of makes you wonder what they were thinking when they said they thought you'd save some of Barcelona for later in the game, rather than doing the town in steps while following the main, linear, combat stuff the rest of the time.
<br>
<br>
Spotted this at <a href="http://www.bluesnews.com">Blue's News</a>.
There's another <a href="http://www.zdnet.com.au/gamespot/pcgames/reviews/story/0,2000013604,20278507,00.htm">review</a> of <a href="Http://lionheart.blackisle.com">Lionheart</a>, this one written up by the <a href="http://www.zdnet.com.au/gamespot/">Aussie branch of GameSpot</a> who give the game a <b>7.5/10</b>. It's pretty short, only about six or seven paragraphs, and mainly a rehash of what's been said before.
<br>
<br>
<blockquote>Lionheart begins solidly with excellent level design and plenty of conversation. In fact conversations play a large part in Lionheart and you will often be required to make important decisions that can affect the passage of your experience. For example, early in the game you must decide whether to join the beggars or thieves in the sewers of Barcelona and choosing one or the other will affect how you can fulfil certain quests. This is all good and the solid balance of fighting and information gathering sees the gaming gods smiling happily at the dank medieval setting for the majority of Lionheart's first half. At this point, however, things begin to go pear-shaped and the interesting choices, sub-quests and conversations that kept you intrigued go AWOL, leaving you with a too much fighting and linear plot development that undermines the title's solid beginning.</blockquote>
<br>
<br>
Seems like most of the reviews follow this theme, doesn't it? Kind of makes you wonder what they were thinking when they said they thought you'd save some of Barcelona for later in the game, rather than doing the town in steps while following the main, linear, combat stuff the rest of the time.
<br>
<br>
Spotted this at <a href="http://www.bluesnews.com">Blue's News</a>.