Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview The Witcher interview at GameBanshee

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Tags: CD Projekt; Witcher, The

<a href=http://www.gamebanshee.com>GameBanshee</a> has a <a href=http://gamebanshee.com/interviews/thewitcheree1.php>brand new interview</a> with <a href=http://www.cdprojekt.com>CD Projekt's</a> Tom Ohle, Katarzyna Kuczynska and Mateusz Kanik about the Enhanced Edition of <a href=http://www.thewitcher.com>The Witcher</a>, the D'jinni Adventure Editor and their plans for the future.
<br>
<blockquote><b>GB: How powerful and versatile is the upcoming D'jinni editor and how does it compare to other editors such as The Elder Scrolls Construction Kit or the NWN1/NWN2 toolsets? Will the editor be "officially" supported and well-documented?</b>
<br>
<br>
Tom: The D&#8217;jinni Adventure Editor is essentially the same tool the team used to develop the game, and we&#8217;ve taken the last few months to make it a bit more user-friendly. Since we&#8217;re not working with a tile-based system, as in Neverwinter Nights, or really any sort of terrain editor, D&#8217;jinni won&#8217;t make it quite as easy to create new areas for new adventures. That being said, we&#8217;ve got some huge areas in the existing game that you can use to create your adventures &#8211; think of how big Vizima is, for example &#8211; and I imagine we&#8217;ll see some mod teams spring up that create their own areas using a 3D tool.
<br>
<br>
We created a special designer team, the Live Team, whose sole purpose is to help modders get used to D&#8217;jinni and to help them create their own adventures. There is a Mod Editor forum (which we&#8217;ll rename to &#8220;Adventure Editor forum&#8221; to get in-line with D&#8217;jinni&#8217;s official name) on our website, where everyone can ask any question about D&#8217;jinni and the Live Team will try to answer them. We&#8217;ve also made two adventures of our own to give the players some new entertainment, but also to give modders some examples of what they can make with this tool.</blockquote>You can read the rest of the interview <a href=http://gamebanshee.com/interviews/thewitcheree1.php>here</a>.
<br>
<br>
Cheers, <b>Tom</b>!
 

puppyonastik

Augur
Joined
Aug 3, 2004
Messages
175
Location
Northern Illinois
I'm really starting to fall in love with CD Projekt. That level of mod support ( if this editor and "live team" and all they say about them turn out to be real) from a developer/publisher is fucking unheard of AFAIK. I wish this was the norm.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"from a developer/publisher is fucking unheard of AFAIK."

O RLY? Unheard of? Check out www.bioware.com to see how full of shit you are.

Good on CDProject, though.
 

puppyonastik

Augur
Joined
Aug 3, 2004
Messages
175
Location
Northern Illinois
Volourn said:
to see how full of shit you are.

Sorry I hurt your feelings with my lack of knowledge there, Princess. I did say "As far as I know" so you can stop crying as I didn't intend to offend you. :P I didn't know that Bioware created a dedicated "mod support team" within their studio.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom