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- Jun 18, 2002
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Tags: BioShock
<a href="http://www.denofgeek.com/captainsblog/66133/the_ryan_lambie_column_rubbish_videogame_endings.html">An interesting article over at the Den of Geek</a>. It's about game endings and how unsatisfactory they are:
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<blockquote>This scenario played itself out repeatedly throughout the 80s: I fought through five levels of bare-knuckle violence in Renegade to watch my rock-hard avatar get a peck on the cheek from his pixelated girlfriend; I hacked off limbs and chopped off heads in Barbarian, and was rewarded with a static graphic of a woman in a bikini sitting at my muscle bound warrior's feet. Thrilling.
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Fast forward to 2008, and I've finally completed Bioshock (yes, I know it came out last year, but at least I got there in the end), and that same feeling of gloom I got from all those games back in the eighties comes welling up again - after several hours of play time, I'm confronted with a brief and largely forgettable cut-scene that features a lot of hand holding. From a game that revelled in stark, disturbing imagery, it was a terrible disappointment. Interestingly, even Bioshock's creator Ken Levine agreed, even stating in a recent interview that his ending was something of an anticlimax.
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It was sort of understandable, given the technical limitations of the time, that an 80s game like Stop the Express or Manic Miner couldn't end with a dramatic or awe-inspiring FMV sequence, but these days there's simply no excuse for a rushed - or practically non-existent, in the case of Half Life 2 - denouement. And yet it seems that genuinely satisfying or surprising game endings are the exception rather than the rule.</blockquote>
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Hmmm... Makes you think about Fallout 3's six billion different endings or whatever number they're up to now. However, I don't agree with the article's assessment that the crappy endings are a result of the length of modern games. Apparently people get bored playing these modern "long" video games, so a decent ending isn't worthwhile developing. Sorry, but when did 10 hours become long?
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Spotted @ <a href="http://www.bluesnews.com">BluesNews</a>
<a href="http://www.denofgeek.com/captainsblog/66133/the_ryan_lambie_column_rubbish_videogame_endings.html">An interesting article over at the Den of Geek</a>. It's about game endings and how unsatisfactory they are:
<br>
<blockquote>This scenario played itself out repeatedly throughout the 80s: I fought through five levels of bare-knuckle violence in Renegade to watch my rock-hard avatar get a peck on the cheek from his pixelated girlfriend; I hacked off limbs and chopped off heads in Barbarian, and was rewarded with a static graphic of a woman in a bikini sitting at my muscle bound warrior's feet. Thrilling.
<br>
<br>
Fast forward to 2008, and I've finally completed Bioshock (yes, I know it came out last year, but at least I got there in the end), and that same feeling of gloom I got from all those games back in the eighties comes welling up again - after several hours of play time, I'm confronted with a brief and largely forgettable cut-scene that features a lot of hand holding. From a game that revelled in stark, disturbing imagery, it was a terrible disappointment. Interestingly, even Bioshock's creator Ken Levine agreed, even stating in a recent interview that his ending was something of an anticlimax.
<br>
<br>
It was sort of understandable, given the technical limitations of the time, that an 80s game like Stop the Express or Manic Miner couldn't end with a dramatic or awe-inspiring FMV sequence, but these days there's simply no excuse for a rushed - or practically non-existent, in the case of Half Life 2 - denouement. And yet it seems that genuinely satisfying or surprising game endings are the exception rather than the rule.</blockquote>
<br>
Hmmm... Makes you think about Fallout 3's six billion different endings or whatever number they're up to now. However, I don't agree with the article's assessment that the crappy endings are a result of the length of modern games. Apparently people get bored playing these modern "long" video games, so a decent ending isn't worthwhile developing. Sorry, but when did 10 hours become long?
<br>
<br>
Spotted @ <a href="http://www.bluesnews.com">BluesNews</a>