Tags: Lionheart: Legacy of the Crusader
<a href="http://www.rpgdot.com">RPGDot</a> has posted <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=460">Part 7, Magic part 2</a> on their look at the SPECIAL system used in <A href="http://lionheart.blackisle.com">Lionheart</a>. They list some spells and a few other nice things. Here's a bit of it:
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<blockquote>In each of the cases I've used here, the magic skill is shown to be strong when used alone, but also limiting in some fashion. As with all characters, a magic wielding character will need to spread their points out among some competing skills to make a truly powerful character. For example, a Fire wielder who spends some points in Healing would be quite a character to deal with. Similarly, a character who could summon up a bunch of troops, and then hail down fire from the sky could be quite powerful. The summoner who has healing would have enough extra defenses to ensure a victory for his summoned warriors. Or you could make a character that is focused on melee and then just back that up with any of these three skills: Summon for shock troops, Healing for defense, Fire for the Circle of Flame spell alone. Any of these would increase the power of the melee character.</blockquote>
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Nothing like backing up your thumper with a little of that old black magic!
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Spotted at <a href="http://ve3d.com">VoodooExtreme</a>
<a href="http://www.rpgdot.com">RPGDot</a> has posted <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=460">Part 7, Magic part 2</a> on their look at the SPECIAL system used in <A href="http://lionheart.blackisle.com">Lionheart</a>. They list some spells and a few other nice things. Here's a bit of it:
<br>
<br>
<blockquote>In each of the cases I've used here, the magic skill is shown to be strong when used alone, but also limiting in some fashion. As with all characters, a magic wielding character will need to spread their points out among some competing skills to make a truly powerful character. For example, a Fire wielder who spends some points in Healing would be quite a character to deal with. Similarly, a character who could summon up a bunch of troops, and then hail down fire from the sky could be quite powerful. The summoner who has healing would have enough extra defenses to ensure a victory for his summoned warriors. Or you could make a character that is focused on melee and then just back that up with any of these three skills: Summon for shock troops, Healing for defense, Fire for the Circle of Flame spell alone. Any of these would increase the power of the melee character.</blockquote>
<br>
<br>
Nothing like backing up your thumper with a little of that old black magic!
<br>
<br>
Spotted at <a href="http://ve3d.com">VoodooExtreme</a>