Spazmo
Erudite
Tags: Black Isle Studios; Fallout 3 (Van Buren)
<a href="http://www.nma-fallout.com">No Mutants Allowed</a> posted some more screenies from <b>Fallout3/Van Buren</b>, blindly aborted by the shaky coathanger of Herve Caen and Jim Molitor (I love my analogies).
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The <a href=http://www.nma-fallout.com/fallout3/fo3-ext1.jpg>first one</a> shows off a ruined cityscape with a junked car and the PC's group (?) to the right.
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The <a href=http://www.nma-fallout.com/fallout3/fo3-vault1.jpg>second</a> shows the inside of a Vault, command level. I gotta say, they've managed to re-create the Vault from the original games remarkably well, and it doesn't look half bad. I just think they need to raise the polygon count a bit on some objects to reduce the somewhat blocky look.
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Thanks to <b>Briosafreak</b> of <a href="http://www.nma-fallout.com">No Mutants Allowed</a> for this glimpse of what could have been.
<a href="http://www.nma-fallout.com">No Mutants Allowed</a> posted some more screenies from <b>Fallout3/Van Buren</b>, blindly aborted by the shaky coathanger of Herve Caen and Jim Molitor (I love my analogies).
<br>
<br>
The <a href=http://www.nma-fallout.com/fallout3/fo3-ext1.jpg>first one</a> shows off a ruined cityscape with a junked car and the PC's group (?) to the right.
<br>
<br>
The <a href=http://www.nma-fallout.com/fallout3/fo3-vault1.jpg>second</a> shows the inside of a Vault, command level. I gotta say, they've managed to re-create the Vault from the original games remarkably well, and it doesn't look half bad. I just think they need to raise the polygon count a bit on some objects to reduce the somewhat blocky look.
<br>
<br>
Thanks to <b>Briosafreak</b> of <a href="http://www.nma-fallout.com">No Mutants Allowed</a> for this glimpse of what could have been.