- Joined
- Jun 18, 2002
- Messages
- 28,547
Tags: Neverwinter Nights 2: Storm of Zehir
Multi-faceted reviews hitting the web and net over at Gaming HEAVAN as <a href="http://www.gamingheaven.net/gamingreviews.php?reviewid=675">they give Storm of Zehir the run-down</a>:
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<blockquote>While many gamers might be put off by the free roaming style, equally so it will appeal to a wide array of people who like games such as Oblivion or Fallout. You don't need to follow a preset linear path and you can even ignore the main story quest and roam around the lands doing whatever you want.</blockquote>
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I assume "whatever you want" covers the wide range of options from "killing stuff" through to "killing more stuff".
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<blockquote>However playing Devil's Advocate there is also a sense of unimportance about the whole experience. The games main strength is therefore also its weakness. With the lack of a focused main quest to drive players on there is sometimes very little incentive to keep playing. Levelling up characters and forging a trade empire is fun, but without objectives it will be very much up to the individual to find reward from the title. Sometimes specific objectives require characters of a specific level, so a certain part of the game will require grinding to progress.
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Storm Of Zehir is a trip back to older RPG territory with much of the focus on the wide open and expansive nature of the game. There is not a reliance on a tightly scripted story based interface like KOTOR or Mass Effect which seems to be the style of choice today. This will be a refreshing change for many and a fun experience, after all its not always realistic to assume that the character(s) we play can change the fate of the world we are in!</blockquote>
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Verdict: 84/100 (dragged down I think by the 72 / 100 for graffix, which must mean there's no bloom).
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>
Multi-faceted reviews hitting the web and net over at Gaming HEAVAN as <a href="http://www.gamingheaven.net/gamingreviews.php?reviewid=675">they give Storm of Zehir the run-down</a>:
<br>
<blockquote>While many gamers might be put off by the free roaming style, equally so it will appeal to a wide array of people who like games such as Oblivion or Fallout. You don't need to follow a preset linear path and you can even ignore the main story quest and roam around the lands doing whatever you want.</blockquote>
<br>
I assume "whatever you want" covers the wide range of options from "killing stuff" through to "killing more stuff".
<br>
<br>
<blockquote>However playing Devil's Advocate there is also a sense of unimportance about the whole experience. The games main strength is therefore also its weakness. With the lack of a focused main quest to drive players on there is sometimes very little incentive to keep playing. Levelling up characters and forging a trade empire is fun, but without objectives it will be very much up to the individual to find reward from the title. Sometimes specific objectives require characters of a specific level, so a certain part of the game will require grinding to progress.
<br>
<br>
Storm Of Zehir is a trip back to older RPG territory with much of the focus on the wide open and expansive nature of the game. There is not a reliance on a tightly scripted story based interface like KOTOR or Mass Effect which seems to be the style of choice today. This will be a refreshing change for many and a fun experience, after all its not always realistic to assume that the character(s) we play can change the fate of the world we are in!</blockquote>
<br>
Verdict: 84/100 (dragged down I think by the 72 / 100 for graffix, which must mean there's no bloom).
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>